惡魔牧人


Demon Herder
Spectre | Y |
---|---|
Tags | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
Packs |
生命
210%
Energy Shield From Life
33%
抗性




傷害
210%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
210%
Model Size
125%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,914
2,413
708
5,376
傷害
490
法術傷害
490
命中
2,464
攻擊時間
1.5
經驗值
60,131
召喚物生命
9,751
Minion Energy Shield
4,802
召喚物傷害
2,034
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSHellscapeDemonEliteTripleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
技能速度減少 10%
發射 個額外投射物
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
projectile spread radius [14]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Stats { set_base_heavy_stun_duration_ms = 2833 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Life { on_spawned_alive = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' ); this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao',); " on_death = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" } Pathfinding { on_movement_started = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );" on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', ); } );" } Render { selection_size_override = "100, 100, 220" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = { name = "Demon Herder", life = 2.1, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MMSHellscapeDemonEliteTripleMortar", "GSHellscapeDemonEliteBeamNuke", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "active_skill_ignite_chance_+%_final", "skill_speed_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 14, 100, -10, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
惡魔牧人


Demon Herder
Spectre | N |
---|---|
Tags | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
Packs |
生命
210%
Energy Shield From Life
33%
抗性




傷害
210%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
210%
Model Size
125%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonEliteStrongbox2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,914
2,413
708
5,376
傷害
490
法術傷害
490
命中
2,464
攻擊時間
1.5
經驗值
60,131
召喚物生命
9,751
Minion Energy Shield
4,802
召喚物傷害
2,034
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSHellscapeDemonEliteTripleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
技能速度減少 10%
發射 個額外投射物
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
projectile spread radius [14]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Stats { set_base_heavy_stun_duration_ms = 2833 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Life { on_spawned_alive = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' ); this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao',); " on_death = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" } Pathfinding { on_movement_started = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );" on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', ); } );" } Render { selection_size_override = "100, 100, 220" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonEliteStrongbox2"] = { name = "Demon Herder", life = 2.1, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MMSHellscapeDemonEliteTripleMortar", "GSHellscapeDemonEliteBeamNuke", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "MMSHellscapeDemonEliteTripleMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "active_skill_ignite_chance_+%_final", "skill_speed_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 14, 100, -10, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonEliteBeamNuke"] = { name = "GSHellscapeDemonEliteBeamNuke", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.