惡魔牧人
惡魔
Demon Herder
| Spectre | Y |
|---|---|
| Tags | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Packs |
生命
210%
Energy Shield From Life
33%
抗性
傷害
210%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
210%
Model Size
125%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonElite2_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,290
2,413
708
5,376
傷害
490
法術傷害
490
命中
2,502
攻擊時間
1.5
經驗值
60,131
召喚物生命
14,553
Minion Energy Shield
4,802
召喚物傷害
2,034
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSHellscapeDemonEliteTripleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
減少 10%技能速度
發射 個額外投射物
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
projectile spread radius [14]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Stats
{
set_base_heavy_stun_duration_ms = 2833
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Life
{
on_spawned_alive =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' );
this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', );
"
on_death =
"
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
Pathfinding
{
on_movement_started = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );"
on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', ); } );"
}
Render
{
selection_size_override = "100, 100, 220"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_"] = {
name = "Demon Herder",
life = 2.1,
energyShield = 0.33,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"GSHellscapeDemonEliteBeamNuke",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"active_skill_ignite_chance_+%_final",
"skill_speed_+%",
"number_of_additional_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 14, 100, -10, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
惡魔牧人
惡魔
Demon Herder
| Spectre | N |
|---|---|
| Tags | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Packs |
生命
210%
Energy Shield From Life
33%
抗性
傷害
210%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
8 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
210%
Model Size
125%
Type
HellscapeDemonElite2
Metadata
HellscapeDemonEliteStrongbox2
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,290
2,413
708
5,376
傷害
490
法術傷害
490
命中
2,502
攻擊時間
1.5
經驗值
60,131
召喚物生命
14,553
Minion Energy Shield
4,802
召喚物傷害
2,034
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSHellscapeDemonEliteTripleMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
減少 10%技能速度
發射 個額外投射物
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
projectile spread radius [14]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Stats
{
set_base_heavy_stun_duration_ms = 2833
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Life
{
on_spawned_alive =
"
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' );
this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', );
"
on_death =
"
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk', 'Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao' );
DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
Pathfinding
{
on_movement_started = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao' );"
on_movement_complete = "IfExists( this.smoke, {}, { this.smoke = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/OnActs/ground_swirls.ao', ); } );"
}
Render
{
selection_size_override = "100, 100, 220"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonEliteStrongbox2"] = {
name = "Demon Herder",
life = 2.1,
energyShield = 0.33,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MMSHellscapeDemonEliteTripleMortar",
"GSHellscapeDemonEliteBeamNuke",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "MMSHellscapeDemonEliteTripleMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"active_skill_ignite_chance_+%_final",
"skill_speed_+%",
"number_of_additional_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 14, 100, -10, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "GSHellscapeDemonEliteBeamNuke",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.