デーモン・ビースト
悪魔
Demon Beast
SpectreY
Tagsbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • デーモン・インプ, デーモン・ビースト
  • デーモン・ビースト, デーモン・ガスト
  • デーモン・ハーピー, デーモン・ハーダー, デーモン・インプ, デーモン・ビースト
  • ライフ
    115%
    回避力
    +40%
    耐性
    30 0 0 0
    Damage
    81%
    命中力
    100%
    Attack Distance
    5 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    115%
    Model Size
    110%
    Type
    HellscapeDemonFodder2
    Metadata
    HellscapeDemonFodder2_
    レベル
    68
    ライフ
    8,921
    Damage
    189
    スペルダメージ
    189
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    32,929
    Minion Life
    7,970
    Minion Damage
    785
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 151–227
    アタックタイム: 1.5 秒
    物理ダメージの40%をダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder2_"] = {
        name = "Demon Beast",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    デーモン・ビースト
    悪魔
    Demon Beast
    SpectreN
    Tagsbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
    Packs
  • デーモン・インプ, デーモン・ビースト
  • デーモン・ビースト, デーモン・ガスト
  • デーモン・ハーピー, デーモン・ハーダー, デーモン・インプ, デーモン・ビースト
  • ライフ
    115%
    回避力
    +40%
    耐性
    30 0 0 0
    Damage
    81%
    命中力
    100%
    Attack Distance
    5 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    115%
    Model Size
    110%
    Type
    HellscapeDemonFodder2
    Metadata
    HellscapeDemonFodderStrongbox2
    レベル
    68
    ライフ
    8,921
    Damage
    189
    スペルダメージ
    189
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    32,929
    Minion Life
    7,970
    Minion Damage
    785
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 151–227
    アタックタイム: 1.5 秒
    物理ダメージの40%をダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox2"] = {
        name = "Demon Beast",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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