| Spectre | |
|---|---|
| Area | 亲眷岛, 熔火院落, 金字塔避难所 |
| Tags | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Packs |
生命
70%
闪避
+40%
抗性
伤害
70%
命中
100%
暴击 Chance
6%
+30%
Attack Distance
3 ~ 7
攻击时间
1.245 Second
Damage Spread
±20%
经验值
70%
Model Size
100%
Type
GoblinStabberNoSkull
Metadata
GoblinStabberNoSkull
Spectre Reservation
38%
Companion Reservation
24.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 119—178
暴击率: 5%
攻击时间: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoblinEmerge1
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
EASGoblinDance
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
seat_position;
detanim;
"
}
Actor
{
leveled_starting_effects = "DoLiterallyNothing"
on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
}
Animated
{
on_event_jump = "DetachFromGameObject();"
}
Transitionable {}
Functions
{
temp_thing = "InterruptActionsForDuration( 0.1 );"
set_fixed_orientation = "LockOrientation();"
remove_fixed_orientation = "UnlockOrientation();"
death_detach = "DetachFromGameObject();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinStabberNoSkull"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Feral Kin",
life = 0.7,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASGoblinDance",
"GoblinEmerge1",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoblinEmerge1"] = {
name = "GoblinEmerge1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
狂野族民
人形
Feral Kin
| Spectre | |
|---|---|
| Tags | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
生命
70%
闪避
+40%
抗性
伤害
70%
命中
100%
暴击 Chance
6%
+30%
Attack Distance
3 ~ 9
攻击时间
1.245 Second
Damage Spread
±20%
经验值
70%
Model Size
115%
Type
GoblinStabberNoSkull
Metadata
GoblinStabberNoSkullRider
Spectre Reservation
38%
Companion Reservation
24.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 131—196
暴击率: 5%
攻击时间: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoblinEmerge1
法术, 位移, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
walk emerge extra distance [5]
EASGoblinDance
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinBuffBase"
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "freedom; backwards_jump; glide;"
on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
}
Positioned
{
blocking = false
}
Functions
{
set_leap_target = { SetTargetLocation( arg1 ); }
}
Stats
{
ignore_target_checks_for_detach_dash = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinStabberNoSkullRider"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Feral Kin",
life = 0.7,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 9,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"EASGoblinDance",
"GoblinEmerge1",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoblinEmerge1"] = {
name = "GoblinEmerge1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













