Sauvage de la Marmaille
SpectreY
AreaL'Île de la Marmaille, Les Terriers volcaniques, Caldera, Le Refuge de la Ziggourat
Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Packs
  • L'Île de la Marmaille: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • Les Terriers volcaniques: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Vie
    70%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    70%
    Précision
    100%
    Attack Distance
    3 ~ 7
    Temps d'attaque
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    70%
    Model Size
    100%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkull
    Niveau
    65
    Vie
    4,559
    2,023
    Damage
    149
    Dégâts des sorts
    149
    Précision
    2,228
    Temps d'attaque
    1.245
    Expérience
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 119—178
    Chances de Touche critique: 5%
    Temps d'attaque: 1.245 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		seat_position;
    		detanim;
    	"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
    }
    
    Animated
    {
    	on_event_jump = "DetachFromGameObject();"
    }
    
    Transitionable {}
    
    Functions
    {
    	temp_thing = "InterruptActionsForDuration( 0.1 );"
    	set_fixed_orientation = "LockOrientation();"
    	remove_fixed_orientation = "UnlockOrientation();"
    	death_detach = "DetachFromGameObject();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkull"] = {
        name = "Feral Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Sauvage de la Marmaille
    Humanoïde
    Feral Kin
    SpectreY
    Tagsfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
    Vie
    70%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    70%
    Précision
    100%
    Attack Distance
    3 ~ 9
    Temps d'attaque
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    70%
    Model Size
    115%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkullRider
    Niveau
    68
    Vie
    5,430
    2,413
    Damage
    163
    Dégâts des sorts
    163
    Précision
    2,502
    Temps d'attaque
    1.245
    Expérience
    20,044
    Minion Life
    4,851
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 131—196
    Chances de Touche critique: 5%
    Temps d'attaque: 1.245 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "freedom; backwards_jump; glide;"
    
    	on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
    	on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = { SetTargetLocation( arg1 ); }
    }
    
    Stats
    {
    	ignore_target_checks_for_detach_dash = 1
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable
    {
    	on_transition =
    	{
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Goblins/GoblinStabberAggroAudio.ao' );
    		} );
    	}
    }
    
    StateMachine {}
    
    StateMachine
    {
    	on_state_glide_1 = { SetRenderDampenHeightSpeed( 10 ); }
    	on_state_glide_0 = { SetRenderDampenHeightSpeed( 1 ); }
    /* 	on_or_create_state_freedom_0 = { RemoveCollidability(); } */
    	on_or_create_state_freedom_1 = { MakeCollidable(); }
    }
    
    Render
    {
    	dampen_height_speed = 100.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkullRider"] = {
        name = "Feral Kin",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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