IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Goblin Feral
Spectre
AreaIlha da Família, Galerias Vulcânicas, O Refúgio Zigurate
Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Packs
  • Ilha da Família: Goblin Tamborista, Goblin Xamã, Goblin com Crânio, Goblin Feral, Goblin Porta-presas
  • Galerias Vulcânicas: Goblin Tamborista, Goblin Xamã, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin com Crânio, Goblin Feral, Goblin Porta-presas
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • Vida
    70%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    3 ~ 7
    Tempo de Ataque
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    70%
    Model Size
    100%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkull
    Nível
    65
    Vida
    4,589
    Damage
    149
    Dano Mágico
    149
    Precisão
    2,228
    Tempo de Ataque
    1.245
    Experiência
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 119178
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.245 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		seat_position;
    		detanim;
    	"
    }
    
    Actor
    {
    	leveled_starting_effects = "DoLiterallyNothing"
    	on_event_hit_ground_for_DetachDashToTarget = "StopMoving();"
    }
    
    Animated
    {
    	on_event_jump = "DetachFromGameObject();"
    }
    
    Transitionable {}
    
    Functions
    {
    	temp_thing = "InterruptActionsForDuration( 0.1 );"
    	set_fixed_orientation = "LockOrientation();"
    	remove_fixed_orientation = "UnlockOrientation();"
    	death_detach = "DetachFromGameObject();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkull"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Feral Kin",
        life = 0.7,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goblin Feral
    CategoryHumanoidHumanoide
    IconEnemyEvasion
    Feral Kin
    Spectre
    Tagsfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
    Vida
    70%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    3 ~ 9
    Tempo de Ataque
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    70%
    Model Size
    115%
    Type
    GoblinStabberNoSkull
    Metadata
    GoblinStabberNoSkullRider
    Nível
    68
    Vida
    5,780
    Damage
    163
    Dano Mágico
    163
    Precisão
    2,502
    Tempo de Ataque
    1.245
    Experiência
    20,044
    Minion Life
    4,851
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 131196
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.245 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GoblinEmerge1
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    walk emerge extra distance [5]
    EASGoblinDance
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinBuffBase"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "freedom; backwards_jump; glide;"
    
    	on_or_create_state_backwards_jump_1 = { SetMovementFaceMode( DontFace ); }
    	on_or_create_state_backwards_jump_0 = { SetMovementFaceMode( FaceDirection ); }
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Functions
    {
    	set_leap_target = { SetTargetLocation( arg1 ); }
    }
    
    Stats
    {
    	ignore_target_checks_for_detach_dash = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStabberNoSkullRider"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Feral Kin",
        life = 0.7,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
            "GoblinEmerge1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoblinEmerge1"] = {
        name = "GoblinEmerge1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.