凍結之顎
野獸
Frozen Mandibles
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/NettleAnt/NettleAntInterlude |
| Tags | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
生命
250%
+50%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 22
攻擊時間
0.69 Second
Damage Spread
±20%
經驗值
250%
Model Size
200%
Type
NettleAntInterlude
Metadata
NettleAntInterlude
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 466–699
暴擊率: 5%
攻擊時間: 0.69 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable {}
Animated
{
animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao"
on_emerge_01 = "FaceNearestPlayer( );"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents {}
Transitionable
{
create_untransitioned =
"
PlayAnimation( emerge_01 );
PauseAnimation();
DisableRendering();
"
create_transitioned = "EnableTargetable(); EnableRendering( );"
on_transition =
"
EnableTargetable();
EnableRendering();
"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAntInterlude"] = {
name = "Frozen Mandibles",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 0.69,
attackRange = 22,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Name | TBD |
|---|---|
| Family | MonsterModMinionBeacon |
| Domains | 怪物 (3) |
| GenerationType | 前綴 (1) |
| Req. level | 1 |
| Name | TBD |
|---|---|
| Family | MonsterModIcePrison |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 16 (Effective: 12) |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.