Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
冰封颚骨
CategoryBeasts野兽
IconEnemyArmourStrong
Frozen Mandibles
Spectre
Spectre OverrideMetadata/Monsters/NettleAnt/NettleAntSummoned
Tagsbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
生命
250%
+50%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
3 ~ 22
攻击时间
0.69 Second
Damage Spread
±20%
经验值
250%
Model Size
200%
Type
NettleAntInterlude
Metadata
NettleAntInterlude
Spectre Reservation
99%
Companion Reservation
47.4%
等级
68
生命
20,643
3,620
伤害
583
法术伤害
583
命中
2,502
攻击时间
0.69
经验值
71,585
召唤物生命
17,325
召唤物伤害
2,422
召唤物护甲
6,033
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 466699
暴击率: 5%
攻击时间: 0.69 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

Animated
{
	animated_object = "Metadata/Monsters/NettleAnt/NettleAnt.ao"
	on_emerge_01 = "FaceNearestPlayer(  );"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/NettleAnt/NettleAntInterlude"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Frozen Mandibles",
    life = 2.5,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 0.69,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name待定
FamilyMonsterModMinionBeacon
Domains怪物 (3)
GenerationType前缀 (1)
Req. level1
Spawn Tagsboss: 0 magic: 0 default: 1
Name待定
FamilyMonsterModIcePrison
Domains怪物 (3)
GenerationType传奇 (3)
Req. level16 (Effective: 12)
Spawn Tagsmagic: 0 default: 1
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