融合劍士
40% 攻擊傷害格擋率
你承受 20% 來自格擋擊中的傷害
Fused Swordsman
SpectreY
Area高地神塔庇護所, 漆黑密室, 漆黑密室
Tags1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Packs
  • 漆黑密室, 漆黑密室: 巨大超凡者, 融合劍士
  • 高地神塔庇護所: 巨大超凡者, 融合劍士
  • 巨大超凡者, 融合劍士
  • 生命
    135%
    Energy Shield From Life
    5%
    護甲
    +80%
    Ailment Threshold
    %
    抗性
    30 0 30 0
    傷害
    135%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    135%
    Model Size
    100%
    Type
    VaalHumanoidSwordShield
    Metadata
    VaalHumanoidSwordShield_
    等級
    70
    生命
    11,767
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    335
    法術傷害
    335
    命中
    0
    Attack Time
    1.5
    經驗值
    46,763
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 268–402
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance6
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 268–402
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/attachments/VaalHumanoid04Ball.ao, ball_jntBnd, 35.5, Ball"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoid04_Aggro.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoidSwordShield_"] = {
        name = "Fused Swordsman",
        life = 1.35,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance6",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance6"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% 攻擊傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock