Espadachim Fundido
Construto40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Você sofre 20% do Dano de Acertos Bloqueados
Fused Swordsman
| Spectre | Y |
|---|---|
| Area | As Câmaras Sombrias, O Refúgio Zigurate |
| Tags | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Packs |
Vida
135%
Energy Shield From Life
5%
+80%
Resistência
Damage
135%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 11
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalHumanoidSwordShield
Metadata
VaalHumanoidSwordShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
8,353
3,641
663
Damage
287
Dano Mágico
287
Precisão
2,214
Tempo de Ataque
1.5
Experiência
29,034
Minion Life
8,057
Minion Energy Shield
424
Minion Damage
1,119
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 229–344
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 229–344
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Wheels
{
always_moving = true
wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/attachments/VaalHumanoid04Ball.ao, ball_jntBnd, 35.5, Ball"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoid04_Aggro.ao' );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoidSwordShield_"] = {
name = "Fused Swordsman",
life = 1.35,
energyShield = 0.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MASExtraAttackDistance6",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Espadachim Fundido
Construto40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Você sofre 20% do Dano de Acertos Bloqueados
Fused Swordsman
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Packs |
Vida
135%
Energy Shield From Life
5%
+80%
Resistência
Damage
135%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 11
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalHumanoidSwordShield
Metadata
VaalHumanoidSwordShieldIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
10,472
4,343
708
Damage
315
Dano Mágico
315
Precisão
2,502
Tempo de Ataque
1.5
Experiência
38,656
Minion Life
9,356
Minion Energy Shield
468
Minion Damage
1,308
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 252—378
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 252—378
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidSwordShieldIncursion"] = {
name = "Fused Swordsman",
life = 1.35,
energyShield = 0.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MASExtraAttackDistance6",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.