융해된 검사
40%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
Fused Swordsman
SpectreY
Area지구라트 피난처, 검은 내실, 검은 내실
Tags1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Packs
  • 검은 내실, 검은 내실: 골리앗 초월자, 융해된 검사
  • 지구라트 피난처: 골리앗 초월자, 융해된 검사
  • 골리앗 초월자, 융해된 검사
  • 생명력
    135%
    Energy Shield From Life
    5%
    방어도
    +80%
    저항
    30 0 30 0
    Damage
    135%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    135%
    Model Size
    100%
    Type
    VaalHumanoidSwordShield
    Metadata
    VaalHumanoidSwordShield_
    레벨
    70
    생명력
    11,178
    방어도
    6,979
    회피
    502
    에너지 보호막
    588
    Damage
    335
    주문 피해
    335
    정확도
    2,328
    공격 속도
    1.5
    경험치
    46,763
    Minion Life
    15,731
    Minion Energy Shield
    828
    Minion Damage
    2,919
    Minion Armour
    13,182
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 268–402
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance6
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 268–402
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Wheels
    {
    	always_moving = true
    	wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/attachments/VaalHumanoid04Ball.ao, ball_jntBnd, 35.5, Ball"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoid04_Aggro.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoidSwordShield_"] = {
        name = "Fused Swordsman",
        life = 1.35,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance6",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance6"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 20%를 받음
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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