Fused Swordsman




40% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
You take 20% of damage from Blocked Hits
Spectre | Y |
---|---|
Area | The Ziggurat Refuge, The Black Chambers, The Black Chambers |
Tags | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Packs |
Life
135%
Energy Shield From Life
5%
Armour
+80%
Resistance




Damage
135%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
VaalHumanoidSwordShield
Metadata
VaalHumanoidSwordShield_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
8,353
Armour
3,641
Evasion Rating
440
Energy Shield
440
Damage
287
Spell Damage
287
Accuracy
1,974
Attack Time
1.5
Experience
29,034
Minion Life
8,057
Minion Energy Shield
424
Minion Damage
1,119
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 229–344
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 229–344
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Wheels { always_moving = true wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/attachments/VaalHumanoid04Ball.ao, ball_jntBnd, 35.5, Ball" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoid04_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidSwordShield/VaalHumanoidSwordShield_"] = { name = "Fused Swordsman", life = 1.35, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance6", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance6"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.