Level Effect /40
| 等級 | 需要等級 | 智慧 | 敏捷 | Base Damage | 獲得幽魂屍布的間隔時間為 8 秒 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100% | 8 |
| 2 | 3 | 7 | 7 | 100%, 100% | 7.9 |
| 3 | 6 | 9 | 9 | 100%, 100% | 7.8 |
| 4 | 10 | 13 | 13 | 100%, 100% | 7.7 |
| 5 | 14 | 17 | 17 | 100%, 100% | 7.6 |
| 6 | 18 | 20 | 20 | 100%, 100% | 7.5 |
| 7 | 22 | 24 | 24 | 100%, 100% | 7.4 |
| 8 | 26 | 28 | 28 | 100%, 100% | 7.3 |
| 9 | 31 | 32 | 32 | 100%, 100% | 7.2 |
| 10 | 36 | 37 | 37 | 100%, 100% | 7.1 |
| 11 | 41 | 41 | 41 | 100%, 100% | 7 |
| 12 | 46 | 46 | 46 | 100%, 100% | 6.9 |
| 13 | 52 | 51 | 51 | 100%, 100% | 6.8 |
| 14 | 58 | 57 | 57 | 100%, 100% | 6.7 |
| 15 | 64 | 62 | 62 | 100%, 100% | 6.6 |
| 16 | 66 | 64 | 64 | 100%, 100% | 6.5 |
| 17 | 72 | 70 | 70 | 100%, 100% | 6.4 |
| 18 | 78 | 75 | 75 | 100%, 100% | 6.3 |
| 19 | 84 | 80 | 80 | 100%, 100% | 6.2 |
| 20 | 90 | 86 | 86 | 100%, 100% | 6.1 |
| 21 | 100%, 100% | 6 | |||
| 22 | 100%, 100% | 5.9 | |||
| 23 | 100%, 100% | 5.8 | |||
| 24 | 100%, 100% | 5.7 | |||
| 25 | 100%, 100% | 5.6 | |||
| 26 | 100%, 100% | 5.5 | |||
| 27 | 100%, 100% | 5.4 | |||
| 28 | 100%, 100% | 5.3 | |||
| 29 | 100%, 100% | 5.2 | |||
| 30 | 100%, 100% | 5.1 | |||
| 31 | 100%, 100% | 5 | |||
| 32 | 100%, 100% | 4.9 | |||
| 33 | 100%, 100% | 4.8 | |||
| 34 | 100%, 100% | 4.7 | |||
| 35 | 100%, 100% | 4.6 | |||
| 36 | 100%, 100% | 4.5 | |||
| 37 | 100%, 100% | 4.4 | |||
| 38 | 100%, 100% | 4.3 | |||
| 39 | 100%, 100% | 4.2 | |||
| 40 | 100%, 100% | 4.1 |
屬性 /8
鬼魂之舞
Version history /3
| Version | Changes |
|---|---|
| Version_0.4.0 | * 「鬼魂之舞」現在在所有技能等級皆具有最多3層幽魂屍布(原為等級1–20為3–5層)。獲得幽魂屍布的間隔現在在技能等級4–20時為7.6–6.1秒(原為3.85–3.05秒)。品質現在改為提供增加0–20%保留效率。 |
| Version_0.1.1e | * 修正部份情況下,鬼魂之舞技能擊中時不會失去疊層,且切換武器後不會獲得疊層的錯誤。 |
| Version_0.1.1 | * 修正當玩家不再達到精魂需求時,鬼魂之舞會維持啟動的錯誤。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.