反叛鐵鏽之王.葛森
地區: 銹碗
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Gozen, Rebellious Rustlord
SpectreN
Area銹碗
Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
生命
250%
護甲值
+100%
抗性
30 0 -30 0
傷害
288%
命中
200%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 16
攻擊時間
1.77 Second
Damage Spread
±20%
經驗值
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossMAP
等級
65
生命
16,283
護甲值
5,786
閃避值
440
傷害
612
法術傷害
612
命中
2,961
攻擊時間
1.77
經驗值
53,768
Minion Life
24,830
Minion Damage
4,480
Minion Armour
11,572
RustKingMeleeClawSwipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.77 秒
造成 15% 更少攻擊傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.77 秒
造成 15% 更少攻擊傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.77 秒
冷卻時間: 20 秒
造成 15% 更少攻擊傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.77 秒
造成 20% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 140%
攻擊時間: 1.77 秒
造成 40% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊時間: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
法術, 法術可重複, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
可觸發
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 230%
攻擊時間: 1.77 秒
冷卻時間: 15 秒
投射物穿透全部目標
造成 130% 更多攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 1039215588 物理傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingSwordRainEAA
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 35%
攻擊時間: 1.77 秒
造成 65% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊時間: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊時間: 1.77 秒
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.77 秒
造成 30% 更多攻擊傷害
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSMedium
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.77 秒
造成 30% 更多攻擊傷害
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSFar
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.77 秒
造成 30% 更多攻擊傷害
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingComboEDSExtended
可觸發, 攻擊
Base Damage: 489–734
暴擊率: 5%
攻擊時間: 1.77 秒
base skill cannot be avoided by dodge roll [1]
base skill cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEAA
冷卻時間: 10 秒
+40 近戰打擊距離
action attack or cast time uses animation length [1]
RustKingComboGTExtended
可觸發
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
法術, 可觸發, 攻擊, 傷害
Base Damage: 489–734
暴擊率: 7%
施放時間: 1 秒
攻擊時間: 1.77 秒
造成 25987794 閃電傷害
感電敵人如同造成 150% 更多傷害
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
GSRustKingLightningNova
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 584517536 閃電傷害
被輔助的技能增加 100% 感電機率
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 1950
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Functions
{
	MeshToPhysics =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
	"

	PhysicsToMesh =
	"
		ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
	"
}

BaseEvents
{
	//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
	on_construction_complete =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		IfAlive(
		{
			Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } );
			Delay( 0.3,
			{
				AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
			} );
			Delay( 0.3,
			{
				PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
			} );
		}, { HideAllMeshSegments(); } );
	"
}

Animated
{
	on_combo_01 =
	"
		Call( PhysicsToMesh );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
	"

	on_end_combo_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_claw_cascade_01 =
	"
		Call( PhysicsToMesh );
		Delay( 1.4,
		{
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		} );
	"

	on_end_claw_cascade_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap1_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap2_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
	on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"

	on_event_bang_for_death_01 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		HideAllMeshSegments();
	"

	on_death_01 = "Call( PhysicsToMesh );"
	on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
	on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
	on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
}

Life
{
	on_death = "SetStaticLifeBarVisibilty( false );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
	preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
	preload_environment = "G1_5_boss_defeat"
}

GlobalAudioParamEvents
{
	life_percent_param = "RustKingLifePercentage"
	life_percent_is_boolean = true
	player_in_range_param = "RustKingInRange"
	range = 170
}

Render
{
	use_ao_lights = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RustKing/TheRustKingBossMAP"] = {
    name = "Gozen, Rebellious Rustlord",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.77,
    attackRange = 16,
    accuracy = 2,
    skillList = {
        "RustKingBossSummonSkeleton",
        "GSRustKingLightningNova",
        "TBRustKingBeam",
        "RustKingBossSummonSkeletonsGT",
        "RustKingSwordRainEAA",
        "RustKingSwordRainTriggerGS",
        "RustKingClawCascadeGTMedium",
        "RustKingClawCascadeGTFar",
        "RustKingComboGTNear",
        "RustKingComboGTMedium",
        "RustKingComboGTFar",
        "RustKingComboGTExtended",
        "RustKingHurricaneTriggerGS",
        "RustKingClawCascadeEAA",
        "RustKingClawCascadeGA",
        "RustKingClawCascadeEDS",
        "RustKingClawCascadeEDSMedium",
        "RustKingClawCascadeEDSFar",
        "RustKingComboEDSNear",
        "RustKingComboEDSMedium",
        "RustKingComboEDSFar",
        "RustKingComboEDSExtended",
        "RustKingHurricaneProjectile",
        "RustKingHurricaneEAS",
        "RustKingMeleeClawSwipe",
        "RustKingMeleeWeaponSlash",
        "RustKingMeleeCombo",
        "RustKingMeleeComboTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeleton"] = {
    name = "RustKingBossSummonSkeleton",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monster_rarity",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRustKingLightningNova"] = {
    name = "GSRustKingLightningNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRustKingBeam"] = {
    name = "TBRustKingBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeletonsGT"] = {
    name = "RustKingBossSummonSkeletonsGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainEAA"] = {
    name = "RustKingSwordRainEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainTriggerGS"] = {
    name = "RustKingSwordRainTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTMedium"] = {
    name = "RustKingClawCascadeGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTFar"] = {
    name = "RustKingClawCascadeGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTNear"] = {
    name = "RustKingComboGTNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTMedium"] = {
    name = "RustKingComboGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTFar"] = {
    name = "RustKingComboGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTExtended"] = {
    name = "RustKingComboGTExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneTriggerGS"] = {
    name = "RustKingHurricaneTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEAA"] = {
    name = "RustKingClawCascadeEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGA"] = {
    name = "RustKingClawCascadeGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDS"] = {
    name = "RustKingClawCascadeEDS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSMedium"] = {
    name = "RustKingClawCascadeEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSFar"] = {
    name = "RustKingClawCascadeEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSNear"] = {
    name = "RustKingComboEDSNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSMedium"] = {
    name = "RustKingComboEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSFar"] = {
    name = "RustKingComboEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSExtended"] = {
    name = "RustKingComboEDSExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneProjectile"] = {
    name = "RustKingHurricaneProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneEAS"] = {
    name = "RustKingHurricaneEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeClawSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeWeaponSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeComboTriggerGA"] = {
    name = "RustKingMeleeComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 15 Max: 15 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.