Гозен, мятежный владыка ржавчины
Механизм
Область: Ржавь, Степь
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Gozen, Rebellious Rustlord
SpectreN
AreaРжавь, Степь
Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Здоровье
250%
Сопротивление
30 0 -30 0
Damage
288%
Меткость
200%
Attack Distance
6 ~ 16
Время атаки
1.77 Second
Damage Spread
±20%
Опыт
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossMAP
Уровень
65
Здоровье
16,283
Damage
612
Урон от чар
612
Меткость
3,321
Время атаки
1.77
Опыт
53,768
Minion Life
15,705
Minion Damage
2,387
Minion Armour
8,092
RustKingMeleeClawSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 489–734
Урон от атаки: 85%
Время атаки: 1.77 сек.
Наносит на 15% меньше урона атаками
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeWeaponSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 489–734
Урон от атаки: 85%
Время атаки: 1.77 сек.
Наносит на 15% меньше урона атаками
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
RustKingMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 489–734
Урон от атаки: 85%
Время атаки: 1.77 сек.
Перезарядка: 20 сек.
Наносит на 15% меньше урона атаками
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
RustKingMeleeComboTriggerGA
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 80%
Время атаки: 1.77 сек.
Наносит на 20% меньше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 140%
Время атаки: 1.77 сек.
Наносит на 40% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
Triggerable, Attack
Base Damage: 489–734
Время атаки: 1.77 сек.
base cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
Spell, Multicastable, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
Triggerable
Перезарядка: 3 сек.
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 230%
Время атаки: 1.77 сек.
Перезарядка: 15 сек.
Наносит на 130% больше урона атаками
Пронзает все цели
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 523.6 до 785.4 физического урона
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingSwordRainEAA
Перезарядка: 7 сек.
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 35%
Время атаки: 1.77 сек.
Наносит на 65% меньше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
Triggerable, Attack
Base Damage: 489–734
Время атаки: 1.77 сек.
base cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
Triggerable, Attack
Base Damage: 489–734
Время атаки: 1.77 сек.
base cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 130%
Время атаки: 1.77 сек.
Наносит на 30% больше урона атаками
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSMedium
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 130%
Время атаки: 1.77 сек.
Наносит на 30% больше урона атаками
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSFar
Triggerable, Attack
Base Damage: 489–734
Урон от атаки: 130%
Время атаки: 1.77 сек.
Наносит на 30% больше урона атаками
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSExtended
Triggerable, Attack
Base Damage: 489–734
Время атаки: 1.77 сек.
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingClawCascadeEAA
Перезарядка: 10 сек.
+40 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
RustKingComboGTExtended
Triggerable
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
Spell, Triggerable, Attack, Damage
Base Damage: 489–734
Время применения: 1 сек.
Время атаки: 1.77 сек.
Наносит от 130.9 до 392.7 урона от молнии
Накладывает на врагов шок такой силы, как если бы по ним нанесли на 150% больше урона
action attack or cast time uses animation length [1]
base cannot be blocked [1]
GSRustKingLightningNova
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 294.5 до 883.6 урона от молнии
100% увеличение шанса наложить шок усиленными умениями
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 1950
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Functions
{
	MeshToPhysics =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
	"

	PhysicsToMesh =
	"
		ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
	"
}

BaseEvents
{
	//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
	on_construction_complete =
	"
		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
		IfAlive(
		{
			Delay( 0.01, { SetStaticLifeBarVisibilty( True ); } );
			Delay( 0.3,
			{
				AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
			} );
			Delay( 0.3,
			{
				PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
			} );
		}, { HideAllMeshSegments(); } );
	"
}

Animated
{
	on_combo_01 =
	"
		Call( PhysicsToMesh );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
	"

	on_end_combo_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_claw_cascade_01 =
	"
		Call( PhysicsToMesh );
		Delay( 1.4,
		{
			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		} );
	"

	on_end_claw_cascade_01 =
	"
		Call( MeshToPhysics );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap1_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"

	on_event_orb_swap2_for_hurricane_01 =
	"
		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
	"

	on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
	on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"

	on_event_bang_for_death_01 =
	"
		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
		HideAllMeshSegments();
	"

	on_death_01 = "Call( PhysicsToMesh );"
	on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
	on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
	on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
}

Life
{
	on_death = "SetStaticLifeBarVisibilty( false );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
	preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
	preload_environment = "G1_5_boss_defeat"
}

GlobalAudioParamEvents
{
	life_percent_param = "RustKingLifePercentage"
	life_percent_is_boolean = true
	player_in_range_param = "RustKingInRange"
	range = 170
}

Render
{
	use_ao_lights = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RustKing/TheRustKingBossMAP"] = {
    name = "Gozen, Rebellious Rustlord",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.77,
    attackRange = 16,
    accuracy = 2,
    skillList = {
        "RustKingBossSummonSkeleton",
        "GSRustKingLightningNova",
        "TBRustKingBeam",
        "RustKingBossSummonSkeletonsGT",
        "RustKingSwordRainEAA",
        "RustKingSwordRainTriggerGS",
        "RustKingClawCascadeGTMedium",
        "RustKingClawCascadeGTFar",
        "RustKingComboGTNear",
        "RustKingComboGTMedium",
        "RustKingComboGTFar",
        "RustKingComboGTExtended",
        "RustKingHurricaneTriggerGS",
        "RustKingClawCascadeEAA",
        "RustKingClawCascadeGA",
        "RustKingClawCascadeEDS",
        "RustKingClawCascadeEDSMedium",
        "RustKingClawCascadeEDSFar",
        "RustKingComboEDSNear",
        "RustKingComboEDSMedium",
        "RustKingComboEDSFar",
        "RustKingComboEDSExtended",
        "RustKingHurricaneProjectile",
        "RustKingHurricaneEAS",
        "RustKingMeleeClawSwipe",
        "RustKingMeleeWeaponSlash",
        "RustKingMeleeCombo",
        "RustKingMeleeComboTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeleton"] = {
    name = "RustKingBossSummonSkeleton",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monster_rarity",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRustKingLightningNova"] = {
    name = "GSRustKingLightningNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRustKingBeam"] = {
    name = "TBRustKingBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeletonsGT"] = {
    name = "RustKingBossSummonSkeletonsGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainEAA"] = {
    name = "RustKingSwordRainEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainTriggerGS"] = {
    name = "RustKingSwordRainTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTMedium"] = {
    name = "RustKingClawCascadeGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTFar"] = {
    name = "RustKingClawCascadeGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTNear"] = {
    name = "RustKingComboGTNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTMedium"] = {
    name = "RustKingComboGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTFar"] = {
    name = "RustKingComboGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTExtended"] = {
    name = "RustKingComboGTExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneTriggerGS"] = {
    name = "RustKingHurricaneTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEAA"] = {
    name = "RustKingClawCascadeEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGA"] = {
    name = "RustKingClawCascadeGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDS"] = {
    name = "RustKingClawCascadeEDS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSMedium"] = {
    name = "RustKingClawCascadeEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSFar"] = {
    name = "RustKingClawCascadeEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSNear"] = {
    name = "RustKingComboEDSNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSMedium"] = {
    name = "RustKingComboEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSFar"] = {
    name = "RustKingComboEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSExtended"] = {
    name = "RustKingComboEDSExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneProjectile"] = {
    name = "RustKingHurricaneProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneEAS"] = {
    name = "RustKingHurricaneEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeClawSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeWeaponSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeComboTriggerGA"] = {
    name = "RustKingMeleeComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Гозен, мятежный владыка ржавчины
    Механизм
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Gozen, Rebellious Rustlord
    SpectreN
    Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
    Здоровье
    250%
    Сопротивление
    30 0 -30 0
    Damage
    288%
    Меткость
    200%
    Attack Distance
    6 ~ 16
    Время атаки
    1.77 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    115%
    Type
    TheRustKingSTANDALONE
    Metadata
    TheRustKingBossSTANDALONE
    Уровень
    68
    Здоровье
    19,393
    Damage
    671
    Урон от чар
    671
    Меткость
    3,696
    Время атаки
    1.77
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,790
    Minion Armour
    9,652
    RustKingMeleeClawSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 537–806
    Урон от атаки: 85%
    Время атаки: 1.77 сек.
    Наносит на 15% меньше урона атаками
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    RustKingMeleeWeaponSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 537–806
    Урон от атаки: 85%
    Время атаки: 1.77 сек.
    Наносит на 15% меньше урона атаками
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    RustKingMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 537–806
    Урон от атаки: 85%
    Время атаки: 1.77 сек.
    Перезарядка: 20 сек.
    Наносит на 15% меньше урона атаками
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    monster penalty against minions damage +% final vs player minions [100]
    RustKingMeleeComboTriggerGA
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 80%
    Время атаки: 1.77 сек.
    Наносит на 20% меньше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    RustKingClawCascadeGA
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 140%
    Время атаки: 1.77 сек.
    Наносит на 40% больше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    RustKingClawCascadeEDS
    Triggerable, Attack
    Base Damage: 537–806
    Время атаки: 1.77 сек.
    base cannot be blocked [1]
    is area damage [1]
    RustKingBossSummonSkeleton
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    alternate minion [1011]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monster rarity [0]
    summoned monsters are minions [1]
    RustKingBossSummonSkeletonsGT
    Triggerable
    Перезарядка: 3 сек.
    action attack or cast time uses animation length [1]
    RustKingHurricaneProjectile
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 230%
    Время атаки: 1.77 сек.
    Перезарядка: 15 сек.
    Наносит на 130% больше урона атаками
    Пронзает все цели
    action attack or cast time uses animation length [1]
    attack maximum action distance + [90]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    monster penalty against minions damage +% final vs player minions [80]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    RustKingHurricaneEAS
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    RustKingHurricaneTriggerGS
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 573.9 до 860.9 физического урона
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingSwordRainEAA
    Перезарядка: 7 сек.
    action attack or cast time uses animation length [1]
    RustKingSwordRainTriggerGS
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 35%
    Время атаки: 1.77 сек.
    Наносит на 65% меньше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    RustKingClawCascadeGTMedium
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeGTFar
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTNear
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTMedium
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTFar
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeEDSMedium
    Triggerable, Attack
    Base Damage: 537–806
    Время атаки: 1.77 сек.
    base cannot be blocked [1]
    is area damage [1]
    RustKingClawCascadeEDSFar
    Triggerable, Attack
    Base Damage: 537–806
    Время атаки: 1.77 сек.
    base cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSNear
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 130%
    Время атаки: 1.77 сек.
    Наносит на 30% больше урона атаками
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSMedium
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 130%
    Время атаки: 1.77 сек.
    Наносит на 30% больше урона атаками
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSFar
    Triggerable, Attack
    Base Damage: 537–806
    Урон от атаки: 130%
    Время атаки: 1.77 сек.
    Наносит на 30% больше урона атаками
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSExtended
    Triggerable, Attack
    Base Damage: 537–806
    Время атаки: 1.77 сек.
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingClawCascadeEAA
    Перезарядка: 10 сек.
    +40 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    RustKingComboGTExtended
    Triggerable
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    TBRustKingBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 537–806
    Время применения: 1 сек.
    Время атаки: 1.77 сек.
    Наносит от 143.5 до 430.5 урона от молнии
    Накладывает на врагов шок такой силы, как если бы по ним нанесли на 150% больше урона
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    GSRustKingLightningNova
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 322.8 до 968.5 урона от молнии
    100% увеличение шанса наложить шок усиленными умениями
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 1950
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Functions
    {
    	MeshToPhysics =
    	"
    		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao', Shard_1_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao', Shard_2_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao', Shard_3_jntBnd );
    		AddAttachedObjectToBones( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao', ShardAxe_jntBnd );
    	"
    
    	PhysicsToMesh =
    	"
    		ShowMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard1.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard2.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard3.ao' );
    		DetachAllOfType( 'Metadata/Monsters/RustKing/Attachments/WeaponShard4.ao' );
    	"
    }
    
    BaseEvents
    {
    	//AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/weapon_hand.epk );
    	on_construction_complete =
    	"
    		HideMeshSegments( RustKing_mesh|HandShards_R|HandShards_RShape );
    		IfAlive(
    		{
    			Delay( 0.3,
    			{
    				AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
    			} );
    			Delay( 0.3,
    			{
    				PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    			} );
    		}, { HideAllMeshSegments(); } );
    	"
    }
    
    Animated
    {
    	on_combo_01 =
    	"
    		Call( PhysicsToMesh );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    	"
    
    	on_end_combo_01 =
    	"
    		Call( MeshToPhysics );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_claw_cascade_01 =
    	"
    		Call( PhysicsToMesh );
    		Delay( 1.4,
    		{
    			PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    		} );
    	"
    
    	on_end_claw_cascade_01 =
    	"
    		Call( MeshToPhysics );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_event_orb_diss1_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    
    	on_event_orb_swap1_for_hurricane_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', hurricane_orb );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_event_orb_diss2_for_hurricane_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    
    	on_event_orb_swap2_for_hurricane_01 =
    	"
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao' );
    		AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', ShardAxe_jntBnd );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );
    	"
    
    	on_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );"
    	on_end_sword_rain_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', idle );"
    
    	on_event_bang_for_death_01 =
    	"
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/orb.ao', end );
    		HideAllMeshSegments();
    	"
    
    	on_death_01 = "Call( PhysicsToMesh );"
    	on_combo_01 = "PlayTextAudio( RustKingSpecialA, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
    	on_hurricane_01 = "PlayTextAudio( RustKingSpecialBRandom, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
    	on_sword_summon_01 = "PlayTextAudio( RustKingSwordSummon, 'Metadata/Monsters/RustKing/TheRustKingBossMAP' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/RustKing/body_fx/RustKingSpawnedMonster.epk"
    	preload_animated_object = "Metadata/Terrain/Gallows/Act1/1_5/Objects/TheRustKingInert.ao"
    	preload_environment = "G1_5_boss_defeat"
    }
    
    GlobalAudioParamEvents
    {
    	life_percent_param = "RustKingLifePercentage"
    	life_percent_is_boolean = true
    	player_in_range_param = "RustKingInRange"
    	range = 170
    }
    
    Render
    {
    	use_ao_lights = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RustKing/TheRustKingBossSTANDALONE"] = {
        name = "Gozen, Rebellious Rustlord",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.77,
        attackRange = 16,
        accuracy = 2,
        skillList = {
            "RustKingBossSummonSkeleton",
            "GSRustKingLightningNova",
            "TBRustKingBeam",
            "RustKingBossSummonSkeletonsGT",
            "RustKingSwordRainEAA",
            "RustKingSwordRainTriggerGS",
            "RustKingClawCascadeGTMedium",
            "RustKingClawCascadeGTFar",
            "RustKingComboGTNear",
            "RustKingComboGTMedium",
            "RustKingComboGTFar",
            "RustKingComboGTExtended",
            "RustKingHurricaneTriggerGS",
            "RustKingClawCascadeEAA",
            "RustKingClawCascadeGA",
            "RustKingClawCascadeEDS",
            "RustKingClawCascadeEDSMedium",
            "RustKingClawCascadeEDSFar",
            "RustKingComboEDSNear",
            "RustKingComboEDSMedium",
            "RustKingComboEDSFar",
            "RustKingComboEDSExtended",
            "RustKingHurricaneProjectile",
            "RustKingHurricaneEAS",
            "RustKingMeleeClawSwipe",
            "RustKingMeleeWeaponSlash",
            "RustKingMeleeCombo",
            "RustKingMeleeComboTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeleton"] = {
        name = "RustKingBossSummonSkeleton",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monster_rarity",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRustKingLightningNova"] = {
        name = "GSRustKingLightningNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBRustKingBeam"] = {
        name = "TBRustKingBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeletonsGT"] = {
        name = "RustKingBossSummonSkeletonsGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainEAA"] = {
        name = "RustKingSwordRainEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainTriggerGS"] = {
        name = "RustKingSwordRainTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTMedium"] = {
        name = "RustKingClawCascadeGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTFar"] = {
        name = "RustKingClawCascadeGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTNear"] = {
        name = "RustKingComboGTNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTMedium"] = {
        name = "RustKingComboGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTFar"] = {
        name = "RustKingComboGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTExtended"] = {
        name = "RustKingComboGTExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneTriggerGS"] = {
        name = "RustKingHurricaneTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEAA"] = {
        name = "RustKingClawCascadeEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGA"] = {
        name = "RustKingClawCascadeGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDS"] = {
        name = "RustKingClawCascadeEDS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSMedium"] = {
        name = "RustKingClawCascadeEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSFar"] = {
        name = "RustKingClawCascadeEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSNear"] = {
        name = "RustKingComboEDSNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSMedium"] = {
        name = "RustKingComboEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSFar"] = {
        name = "RustKingComboEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSExtended"] = {
        name = "RustKingComboEDSExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneProjectile"] = {
        name = "RustKingHurricaneProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneEAS"] = {
        name = "RustKingHurricaneEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeClawSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeWeaponSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeComboTriggerGA"] = {
        name = "RustKingMeleeComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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