Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
戈赞,锈污义军领主
CategoryConstruct构造体
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceLightningWeak
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Gozen, Rebellious Rustlord
Spectre
Area锈蚀地带, 干燥草原
Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
生命
250%
+100%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
伤害
288%
命中
200%
暴击 Chance
5%
Attack Distance
6 ~ 16
攻击时间
1.77 Second
Damage Spread
±20%
经验值
250%
Model Size
115%
Type
TheRustKingCRUEL
Metadata
TheRustKingBossMAP
Spectre Reservation
99%
Companion Reservation
47.4%
等级
65
生命
16,388
4,046
伤害
612
法术伤害
612
命中
3,342
攻击时间
1.77
经验值
53,768
召唤物生命
15,705
召唤物伤害
2,387
召唤物护甲
8,092
RustKingMeleeClawSwipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 489734
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.77 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
RustKingMeleeWeaponSlash
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 489734
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.77 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
RustKingMeleeCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 489734
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.77 秒
冷却时间: 20 秒
攻击伤害总降 15%
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
monster penalty against minions damage +% final vs player minions [100]
iconbasicattack
RustKingMeleeComboTriggerGA
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 80%
攻击时间: 1.77 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
is area damage [1]
RustKingClawCascadeGA
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 140%
攻击时间: 1.77 秒
攻击伤害总增 40%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
RustKingClawCascadeEDS
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
base cannot be blocked [1]
is area damage [1]
RustKingBossSummonSkeleton
法术, 法术可重复, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1011]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monster rarity [0]
summoned monsters are minions [1]
RustKingBossSummonSkeletonsGT
法术, 可触发, AttackInPlace
施放时间: 3 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
RustKingHurricaneProjectile
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 230%
攻击时间: 1.77 秒
冷却时间: 15 秒
攻击伤害总增 130%
穿透所有目标
action attack or cast time uses animation length [1]
attack maximum action distance + [90]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact direction [1]
projectile uses contact position [1]
RustKingHurricaneEAS
法术
施放时间: 4 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
RustKingHurricaneTriggerGS
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 523.6 - 785.4 物理伤害
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingSwordRainEAA
攻击
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
冷却时间: 7 秒
action attack or cast time uses animation length [1]
RustKingSwordRainTriggerGS
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 35%
攻击时间: 1.77 秒
攻击伤害总降 65%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
RustKingClawCascadeGTMedium
法术, 可触发, AttackInPlace
施放时间: 3 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeGTFar
法术, 可触发, AttackInPlace
施放时间: 3 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTNear
法术, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTMedium
法术, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingComboGTFar
法术, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
RustKingClawCascadeEDSMedium
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
base cannot be blocked [1]
is area damage [1]
RustKingClawCascadeEDSFar
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
base cannot be blocked [1]
is area damage [1]
RustKingComboEDSNear
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 130%
攻击时间: 1.77 秒
攻击伤害总增 30%
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSMedium
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 130%
攻击时间: 1.77 秒
攻击伤害总增 30%
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSFar
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击伤害: 130%
攻击时间: 1.77 秒
攻击伤害总增 30%
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingComboEDSExtended
可触发, 攻击, AttackInPlace
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
RustKingClawCascadeEAA
攻击
Base Damage: 489734
暴击率: 5%
攻击时间: 1.77 秒
冷却时间: 10 秒
+4近战打击范围
action attack or cast time uses animation length [1]
RustKingComboGTExtended
法术, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
TBRustKingBeam
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 489734
暴击率: 7%
施放时间: 1 秒
攻击时间: 1.77 秒
造成 130.9 - 392.7 闪电伤害
感电敌人如同伤害总增 150%
action attack or cast time uses animation length [1]
base cannot be blocked [1]
GSRustKingLightningNova
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 294.5 - 883.6 闪电伤害
被辅助技能的感电几率提高 100%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	force_placement = true
}

Stats
{
	set_monster_delay_item_drops_millis = 1950
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RustKing/TheRustKingBossMAP"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Gozen, Rebellious Rustlord",
    life = 2.5,
    damage = 2.88,
    damageSpread = 0.2,
    attackTime = 1.77,
    attackRange = 16,
    accuracy = 2,
    skillList = {
        "RustKingBossSummonSkeleton",
        "GSRustKingLightningNova",
        "TBRustKingBeam",
        "RustKingBossSummonSkeletonsGT",
        "RustKingSwordRainEAA",
        "RustKingSwordRainTriggerGS",
        "RustKingClawCascadeGTMedium",
        "RustKingClawCascadeGTFar",
        "RustKingComboGTNear",
        "RustKingComboGTMedium",
        "RustKingComboGTFar",
        "RustKingComboGTExtended",
        "RustKingHurricaneTriggerGS",
        "RustKingClawCascadeEAA",
        "RustKingClawCascadeGA",
        "RustKingClawCascadeEDS",
        "RustKingClawCascadeEDSMedium",
        "RustKingClawCascadeEDSFar",
        "RustKingComboEDSNear",
        "RustKingComboEDSMedium",
        "RustKingComboEDSFar",
        "RustKingComboEDSExtended",
        "RustKingHurricaneProjectile",
        "RustKingHurricaneEAS",
        "RustKingMeleeClawSwipe",
        "RustKingMeleeWeaponSlash",
        "RustKingMeleeCombo",
        "RustKingMeleeComboTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeleton"] = {
    name = "RustKingBossSummonSkeleton",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monster_rarity",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRustKingLightningNova"] = {
    name = "GSRustKingLightningNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBRustKingBeam"] = {
    name = "TBRustKingBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingBossSummonSkeletonsGT"] = {
    name = "RustKingBossSummonSkeletonsGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainEAA"] = {
    name = "RustKingSwordRainEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingSwordRainTriggerGS"] = {
    name = "RustKingSwordRainTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTMedium"] = {
    name = "RustKingClawCascadeGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGTFar"] = {
    name = "RustKingClawCascadeGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTNear"] = {
    name = "RustKingComboGTNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTMedium"] = {
    name = "RustKingComboGTMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTFar"] = {
    name = "RustKingComboGTFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboGTExtended"] = {
    name = "RustKingComboGTExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneTriggerGS"] = {
    name = "RustKingHurricaneTriggerGS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEAA"] = {
    name = "RustKingClawCascadeEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeGA"] = {
    name = "RustKingClawCascadeGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDS"] = {
    name = "RustKingClawCascadeEDS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSMedium"] = {
    name = "RustKingClawCascadeEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingClawCascadeEDSFar"] = {
    name = "RustKingClawCascadeEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSNear"] = {
    name = "RustKingComboEDSNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSMedium"] = {
    name = "RustKingComboEDSMedium",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSFar"] = {
    name = "RustKingComboEDSFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingComboEDSExtended"] = {
    name = "RustKingComboEDSExtended",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneProjectile"] = {
    name = "RustKingHurricaneProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingHurricaneEAS"] = {
    name = "RustKingHurricaneEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeClawSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeWeaponSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RustKingMeleeComboTriggerGA"] = {
    name = "RustKingMeleeComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 戈赞,锈污义军领主
    CategoryConstruct构造体
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceLightningWeak
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Gozen, Rebellious Rustlord
    Spectre
    Tags2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
    生命
    250%
    +100%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    伤害
    288%
    命中
    200%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 16
    攻击时间
    1.77 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    115%
    Type
    TheRustKingSTANDALONE
    Metadata
    TheRustKingBossSTANDALONE
    Spectre Reservation
    99%
    Companion Reservation
    47.4%
    等级
    68
    生命
    20,643
    4,826
    伤害
    671
    法术伤害
    671
    命中
    3,753
    攻击时间
    1.77
    经验值
    71,585
    召唤物生命
    17,325
    召唤物伤害
    2,790
    召唤物护甲
    9,652
    RustKingMeleeClawSwipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 85%
    攻击时间: 1.77 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    RustKingMeleeWeaponSlash
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 85%
    攻击时间: 1.77 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    RustKingMeleeCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 85%
    攻击时间: 1.77 秒
    冷却时间: 20 秒
    攻击伤害总降 15%
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    monster penalty against minions damage +% final vs player minions [100]
    iconbasicattack
    RustKingMeleeComboTriggerGA
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 80%
    攻击时间: 1.77 秒
    攻击伤害总降 20%
    action attack or cast time uses animation length [1]
    is area damage [1]
    RustKingClawCascadeGA
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 140%
    攻击时间: 1.77 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    RustKingClawCascadeEDS
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    base cannot be blocked [1]
    is area damage [1]
    RustKingBossSummonSkeleton
    法术, 法术可重复, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1011]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monster rarity [0]
    summoned monsters are minions [1]
    RustKingBossSummonSkeletonsGT
    法术, 可触发, AttackInPlace
    施放时间: 3 秒
    冷却时间: 3 秒
    action attack or cast time uses animation length [1]
    RustKingHurricaneProjectile
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 230%
    攻击时间: 1.77 秒
    冷却时间: 15 秒
    攻击伤害总增 130%
    穿透所有目标
    action attack or cast time uses animation length [1]
    attack maximum action distance + [90]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    monster penalty against minions damage +% final vs player minions [80]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    RustKingHurricaneEAS
    法术
    施放时间: 4 秒
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    RustKingHurricaneTriggerGS
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 573.9 - 860.9 物理伤害
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingSwordRainEAA
    攻击
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    冷却时间: 7 秒
    action attack or cast time uses animation length [1]
    RustKingSwordRainTriggerGS
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 35%
    攻击时间: 1.77 秒
    攻击伤害总降 65%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    RustKingClawCascadeGTMedium
    法术, 可触发, AttackInPlace
    施放时间: 3 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeGTFar
    法术, 可触发, AttackInPlace
    施放时间: 3 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTNear
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTMedium
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingComboGTFar
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    RustKingClawCascadeEDSMedium
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    base cannot be blocked [1]
    is area damage [1]
    RustKingClawCascadeEDSFar
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    base cannot be blocked [1]
    is area damage [1]
    RustKingComboEDSNear
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 130%
    攻击时间: 1.77 秒
    攻击伤害总增 30%
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSMedium
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 130%
    攻击时间: 1.77 秒
    攻击伤害总增 30%
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSFar
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击伤害: 130%
    攻击时间: 1.77 秒
    攻击伤害总增 30%
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingComboEDSExtended
    可触发, 攻击, AttackInPlace
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    RustKingClawCascadeEAA
    攻击
    Base Damage: 537806
    暴击率: 5%
    攻击时间: 1.77 秒
    冷却时间: 10 秒
    +4近战打击范围
    action attack or cast time uses animation length [1]
    RustKingComboGTExtended
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [60]
    TBRustKingBeam
    法术, 可触发, 攻击, 伤害, AttackInPlace
    Base Damage: 537806
    暴击率: 7%
    施放时间: 1 秒
    攻击时间: 1.77 秒
    造成 143.5 - 430.5 闪电伤害
    感电敌人如同伤害总增 150%
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    GSRustKingLightningNova
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放时间: 1 秒
    造成 322.8 - 968.5 闪电伤害
    被辅助技能的感电几率提高 100%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 1950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RustKing/TheRustKingBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Gozen, Rebellious Rustlord",
        life = 2.5,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.77,
        attackRange = 16,
        accuracy = 2,
        skillList = {
            "RustKingBossSummonSkeleton",
            "GSRustKingLightningNova",
            "TBRustKingBeam",
            "RustKingBossSummonSkeletonsGT",
            "RustKingSwordRainEAA",
            "RustKingSwordRainTriggerGS",
            "RustKingClawCascadeGTMedium",
            "RustKingClawCascadeGTFar",
            "RustKingComboGTNear",
            "RustKingComboGTMedium",
            "RustKingComboGTFar",
            "RustKingComboGTExtended",
            "RustKingHurricaneTriggerGS",
            "RustKingClawCascadeEAA",
            "RustKingClawCascadeGA",
            "RustKingClawCascadeEDS",
            "RustKingClawCascadeEDSMedium",
            "RustKingClawCascadeEDSFar",
            "RustKingComboEDSNear",
            "RustKingComboEDSMedium",
            "RustKingComboEDSFar",
            "RustKingComboEDSExtended",
            "RustKingHurricaneProjectile",
            "RustKingHurricaneEAS",
            "RustKingMeleeClawSwipe",
            "RustKingMeleeWeaponSlash",
            "RustKingMeleeCombo",
            "RustKingMeleeComboTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeleton"] = {
        name = "RustKingBossSummonSkeleton",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monster_rarity",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 1, 1011, -99, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [2] = {1, 1, 1011, -99, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRustKingLightningNova"] = {
        name = "GSRustKingLightningNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBRustKingBeam"] = {
        name = "TBRustKingBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 150, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingBossSummonSkeletonsGT"] = {
        name = "RustKingBossSummonSkeletonsGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainEAA"] = {
        name = "RustKingSwordRainEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingSwordRainTriggerGS"] = {
        name = "RustKingSwordRainTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, baseMultiplier = 0.35, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTMedium"] = {
        name = "RustKingClawCascadeGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGTFar"] = {
        name = "RustKingClawCascadeGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTNear"] = {
        name = "RustKingComboGTNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTMedium"] = {
        name = "RustKingComboGTMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTFar"] = {
        name = "RustKingComboGTFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboGTExtended"] = {
        name = "RustKingComboGTExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneTriggerGS"] = {
        name = "RustKingHurricaneTriggerGS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEAA"] = {
        name = "RustKingClawCascadeEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeGA"] = {
        name = "RustKingClawCascadeGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {120, baseMultiplier = 1.4, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDS"] = {
        name = "RustKingClawCascadeEDS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSMedium"] = {
        name = "RustKingClawCascadeEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingClawCascadeEDSFar"] = {
        name = "RustKingClawCascadeEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSNear"] = {
        name = "RustKingComboEDSNear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSMedium"] = {
        name = "RustKingComboEDSMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSFar"] = {
        name = "RustKingComboEDSFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingComboEDSExtended"] = {
        name = "RustKingComboEDSExtended",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneProjectile"] = {
        name = "RustKingHurricaneProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {90, 80, baseMultiplier = 2.3, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingHurricaneEAS"] = {
        name = "RustKingHurricaneEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeClawSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeWeaponSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, 100, baseMultiplier = 0.85, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RustKingMeleeComboTriggerGA"] = {
        name = "RustKingMeleeComboTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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