| Spectre | Y |
|---|---|
| Area | 奧格姆宅第, 霍爾登宅第, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Packs |
生命
140%
閃避
+60%
抗性
傷害
140%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
CorruptedEliteRanger
Metadata
CorruptedEliteRanger_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPACountsGuardSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 238–357
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
造成 15% 更少攻擊傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1119]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [50]
projectile uses contact position [1]
EAACountsGuardRangedBarrage
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MDIronSniperLaser
法術可重複, 可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 238–357
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsEliteGuardCorruptedRanged/eyeballLaser.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/CorruptedEliteRanger_"] = {
name = "Iron Sharpshooter",
life = 1.4,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"MPACountsGuardSpike",
"GSIronSniperLaserDamage",
"EAACountsGuardRangedBarrage",
"MDIronSniperLaser",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPACountsGuardSpike"] = {
name = "MPACountsGuardSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"number_of_additional_projectiles",
"attack_maximum_action_distance_+",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_target_distance",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1119, 50, 6, 55, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSIronSniperLaserDamage"] = {
name = "GSIronSniperLaserDamage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAACountsGuardRangedBarrage"] = {
name = "EAACountsGuardRangedBarrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDIronSniperLaser"] = {
name = "MDIronSniperLaser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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