Atirador de Ferro
Monstrosity
Iron Sharpshooter
Spectre | Y |
---|---|
Area | A Mansão de Ogham, O Refúgio Zigurate, A Mansão de Ogham |
Tags | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Vida
140%
Evasão
+60%
Resistência




Damage
140%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 12
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
CorruptedEliteRanger
Metadata
CorruptedEliteRanger_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
9,118
Armadura
2,023
Evasão
704
Damage
297
Dano Mágico
297
Precisão
1,974
Tempo de Ataque
1.5
Experiência
30,110
Minion Life
8,368
Minion Damage
632
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPACountsGuardSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 238–357
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Causa 15% menos Dano com Ataque
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1119]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [50]
projectile uses contact position [1]
EAACountsGuardRangedBarrage
Recarga: 10 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MDIronSniperLaser
Multicastable, Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSIronSniperLaserDamage
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 139.6 a 209.4 de Dano de Caos
base skill can be avoided by dodge roll [1]
base skill can be blocked [2]
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 238–357
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsEliteGuardCorruptedRanged/eyeballLaser.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/CorruptedEliteRanger_"] = { name = "Iron Sharpshooter", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "MPACountsGuardSpike", "GSIronSniperLaserDamage", "EAACountsGuardRangedBarrage", "MDIronSniperLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPACountsGuardSpike"] = { name = "MPACountsGuardSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "number_of_additional_projectiles", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1119, 50, 6, 55, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIronSniperLaserDamage"] = { name = "GSIronSniperLaserDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACountsGuardRangedBarrage"] = { name = "EAACountsGuardRangedBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDIronSniperLaser"] = { name = "MDIronSniperLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.