鋼鉄の狙撃手
Iron Sharpshooter
SpectreY
Areaオガムの邸宅, ジッグラトの避難所, オガムの邸宅
Tagsallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • オガムの邸宅, オガムの邸宅: 鋼鉄の狙撃手
  • ジッグラトの避難所: 鋼鉄の狙撃手, 鋼鉄の槍兵
  • 鋼鉄の狙撃手, 鋼鉄の護衛
  • ライフ
    140%
    回避
    +60%
    耐性
    0 0 0 0
    Damage
    140%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    CorruptedEliteRanger
    Metadata
    CorruptedEliteRanger_
    レベル
    70
    ライフ
    12,202
    アーマー
    3,877
    回避力
    803
    Damage
    347
    スペルダメージ
    347
    命中
    2,328
    Attack Time
    1.5
    経験値
    48,495
    Minion Life
    17,172
    Minion Damage
    3,027
    Minion Armour
    3,877
    MPACountsGuardSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 278–416
    クリティカルヒット率: 5%
    アタックダメージ: 85%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    アタックダメージが15%低下する
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1119]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [50]
    projectile uses contact position [1]
    EAACountsGuardRangedBarrage
    クールダウン時間: 10 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    MDIronSniperLaser
    Multicastable, Triggerable
    クールダウン時間: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSIronSniperLaserDamage
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    4463から6695の混沌ダメージを与える
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [2]
    is area damage [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 278–416
    クリティカルヒット率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsEliteGuardCorruptedRanged/eyeballLaser.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/CorruptedEliteRanger_"] = {
        name = "Iron Sharpshooter",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPACountsGuardSpike",
            "GSIronSniperLaserDamage",
            "EAACountsGuardRangedBarrage",
            "MDIronSniperLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPACountsGuardSpike"] = {
        name = "MPACountsGuardSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "number_of_additional_projectiles",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1119, 50, 6, 55, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronSniperLaserDamage"] = {
        name = "GSIronSniperLaserDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAACountsGuardRangedBarrage"] = {
        name = "EAACountsGuardRangedBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIronSniperLaser"] = {
        name = "MDIronSniperLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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