鍛鐵守衛
攻擊有 25% 機率造成流血
Iron Guard
SpectreY
Area宅第壁壘, 奧格姆宅第, 宅第壁壘, 奧格姆宅第
Tagsallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • 宅第壁壘, 宅第壁壘: 鍛鐵守衛, 衰朽傭兵, 衰朽傭兵, 衰朽傭兵
  • 奧格姆宅第, 奧格姆宅第: 鍛鐵守衛
  • 鍛鐵神槍手, 鍛鐵守衛
  • 生命
    150%
    護甲
    +50%
    閃避值
    +50%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    CorruptedEliteToothy
    Metadata
    CorruptedEliteToothy
    等級
    51
    生命
    4,934
    護甲
    1,231
    閃避值
    295
    能量護盾
    0
    傷害
    201
    法術傷害
    201
    命中
    0
    Attack Time
    1.5
    經驗值
    13,527
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 161–241
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSIronGuardToothZone
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 44.466.6 物理傷害
    擊中時癱瘓
    base skill can be blocked [1]
    is area damage [1]
    spell maximum action distance +% [-71]
    voll slam damage +% final at centre [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantB/CorruptedEliteToothy"] = {
        name = "Iron Guard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSIronGuardToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronGuardToothZone"] = {
        name = "GSIronGuardToothZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -71, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    攻擊有 25% 機率造成流血
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment