Eisernern Heckenschütze
Iron Sharpshooter
SpectreY
AreaHerrenhaus von Ogham, Die Zikkurat-Zuflucht, Herrenhaus von Ogham
Tagsallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • Herrenhaus von Ogham, Herrenhaus von Ogham: Eisernern Heckenschütze
  • Die Zikkurat-Zuflucht: Eisernern Heckenschütze, Eiserner Speerkämpfer
  • Eisernern Heckenschütze, Eiserne Wache
  • Leben
    140%
    Ausweichen
    +60%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 12
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    CorruptedEliteRanger
    Metadata
    CorruptedEliteRanger_
    Stufe
    65
    Leben
    9,118
    Rüstung
    2,023
    Ausweichwert
    704
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    1,974
    Angriffszeit
    1.5
    Erfahrung
    30,110
    Minion Life
    8,368
    Minion Damage
    632
    Minion Armour
    2,023
    MPACountsGuardSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    Kritische Trefferchance: 5%
    Angriffsschaden: 85%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 15% weniger Angriffsschaden
    Feuert 6 zusätzliche Projektile
    action attack or cast time uses animation length [1]
    attack maximum action distance + [55]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1119]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [50]
    projectile uses contact position [1]
    EAACountsGuardRangedBarrage
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    MDIronSniperLaser
    Multicastable, Triggerable
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GSIronSniperLaserDamage
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 139.6 bis 209.4 Chaosschaden
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [2]
    is area damage [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsEliteGuardCorruptedRanged/eyeballLaser.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/CorruptedEliteRanger_"] = {
        name = "Iron Sharpshooter",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPACountsGuardSpike",
            "GSIronSniperLaserDamage",
            "EAACountsGuardRangedBarrage",
            "MDIronSniperLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPACountsGuardSpike"] = {
        name = "MPACountsGuardSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "number_of_additional_projectiles",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1119, 50, 6, 55, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIronSniperLaserDamage"] = {
        name = "GSIronSniperLaserDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAACountsGuardRangedBarrage"] = {
        name = "EAACountsGuardRangedBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIronSniperLaser"] = {
        name = "MDIronSniperLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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