Eisernern Heckenschütze
Iron Sharpshooter
Spectre | Y |
---|---|
Area | Herrenhaus von Ogham, Die Zikkurat-Zuflucht, Herrenhaus von Ogham |
Tags | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Leben
140%
Ausweichen
+60%
Widerstand




Damage
140%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 12
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
CorruptedEliteRanger
Metadata
CorruptedEliteRanger_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
12,202
Rüstung
3,877
Ausweichwert
803
Damage
347
Zauberschaden
347
Genauigkeit
2,328
Angriffszeit
1.5
Erfahrung
48,495
Minion Life
17,172
Minion Damage
3,027
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPACountsGuardSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–416
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Angriffszeit: 1.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 15% weniger Angriffsschaden
Feuert 6 zusätzliche Projektile
action attack or cast time uses animation length [1]
attack maximum action distance + [55]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1119]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [50]
projectile uses contact position [1]
EAACountsGuardRangedBarrage
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
MDIronSniperLaser
Multicastable, Triggerable
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
GSIronSniperLaserDamage
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 4463 bis 6695 Chaosschaden
base skill can be avoided by dodge roll [1]
base skill can be blocked [2]
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 278–416
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/TheCountsEliteRangedAggroAudio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/TheCountsEliteGuardCorruptedRanged/eyeballLaser.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/Ranged/CorruptedEliteRanger_"] = { name = "Iron Sharpshooter", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "MPACountsGuardSpike", "GSIronSniperLaserDamage", "EAACountsGuardRangedBarrage", "MDIronSniperLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPACountsGuardSpike"] = { name = "MPACountsGuardSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "number_of_additional_projectiles", "attack_maximum_action_distance_+", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1119, 50, 6, 55, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIronSniperLaserDamage"] = { name = "GSIronSniperLaserDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACountsGuardRangedBarrage"] = { name = "EAACountsGuardRangedBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDIronSniperLaser"] = { name = "MDIronSniperLaser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.