肋骨震動者
Ribrattle
SpectreY
Area乳齒象惡地, 骨坑, 高地神塔庇護所, 乳齒象惡地, 骨坑
Tagsskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • 乳齒象惡地, 骨坑, 乳齒象惡地, 骨坑: 迷失狂熱者, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 乳齒象惡地, 骨坑, 乳齒象惡地, 骨坑: 迷失狂熱者, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 乳齒象惡地, 骨坑, 乳齒象惡地, 骨坑: 迷失死靈法師, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 高地神塔庇護所: 迷失死靈法師, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 高地神塔庇護所: 迷失巨獸, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 生命
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 11
    攻擊時間
    1.59 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等級
    65
    生命
    5,210
    護甲值
    2,023
    閃避值
    440
    傷害
    170
    法術傷害
    170
    命中
    1,974
    攻擊時間
    1.59
    經驗值
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    PitifulFabricationBuff
    可觸發
    generic skill trigger id [2]
    TBPitifulFabricationBuff
    法術, 可觸發, 攻擊, 傷害
    Base Damage: 136–204
    施放時間: 1.5 秒
    攻擊時間: 1.59 秒
    冷卻時間: 6 秒
    generic skill trigger skills with id [2]
    PitifulFabricationBuffTriggered
    增益, 持續時間, 法術, 可觸發
    施放時間: 1 秒
    base skill effect duration [3000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_revive =
    	"
    		PlayEffect( BoneCultistReviveEffect, scale:0.7 );
    		Delay( 1.5,
    		{
    			ShowMeshSegment( L_back_leg_bindingsShape );
    			ShowMeshSegment( R_back_leg_bindingsShape );
    		} );
    	"
    
    	on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "PitifulFabricationBuff",
            "TBPitifulFabricationBuff",
            "PitifulFabricationBuffTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuff"] = {
        name = "PitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBPitifulFabricationBuff"] = {
        name = "TBPitifulFabricationBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitifulFabricationBuffTriggered"] = {
        name = "PitifulFabricationBuffTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    肋骨震動者
    不死族
    地區: 弗雷索恩
    Ribrattle
    SpectreY
    Area弗雷索恩, 弗雷索恩
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • 弗雷索恩, 弗雷索恩: 肋骨震動者, 骷髏射手, 脊椎搶奪者
  • 生命
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 11
    攻擊時間
    1.59 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等級
    49
    生命
    1,916
    護甲值
    758
    閃避值
    278
    傷害
    100
    法術傷害
    100
    命中
    1,132
    攻擊時間
    1.59
    經驗值
    6,315
    Minion Life
    2,857
    Minion Damage
    278
    Minion Armour
    758
    AzmeriFabricationDespair
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    絕望
    施放時間: 1 秒
    在短暫延遲後,對一片區域內的所有目標降下詛咒,降低其混沌抗性
    -30% 混沌抗性
    插槽中的詛咒技能會以光環的形式影響周圍
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    時空鎖鏈
    施放時間: 1 秒
    詛咒一個區域內的所有敵人,減緩其速度,並使其帶有的其他效果更慢消退。
    插槽中的詛咒技能會以光環的形式影響周圍
    詛咒緩速目標 20%
    詛咒使目標身上其他效果減緩 38% 失效
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    衰弱
    施放時間: 1 秒
    在短暫延遲後,詛咒一片區域內的所有目標,使其造成更少傷害。
    插槽中的詛咒技能會以光環的形式影響周圍
    減少 60% 命中率
    詛咒使非傳奇目標造成 60% 更少傷害
    詛咒使傳奇目標造成 23% 更少傷害
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "base_skill_buff_damage_+%_final_vs_unique_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    肋骨震動者
    不死族
    Ribrattle
    SpectreY
    Tagsbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
    生命
    80%
    抗性
    0 0 0 0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 11
    攻擊時間
    1.59 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    等級
    68
    生命
    6,206
    護甲值
    2,413
    閃避值
    477
    傷害
    186
    法術傷害
    186
    命中
    2,180
    攻擊時間
    1.59
    經驗值
    22,907
    Minion Life
    5,544
    Minion Damage
    775
    Minion Armour
    2,413
    AzmeriFabricationDespair
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    絕望
    施放時間: 1 秒
    在短暫延遲後,對一片區域內的所有目標降下詛咒,降低其混沌抗性
    -30% 混沌抗性
    插槽中的詛咒技能會以光環的形式影響周圍
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    時空鎖鏈
    施放時間: 1 秒
    詛咒一個區域內的所有敵人,減緩其速度,並使其帶有的其他效果更慢消退。
    插槽中的詛咒技能會以光環的形式影響周圍
    詛咒緩速目標 20%
    詛咒使目標身上其他效果減緩 38% 失效
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, UsableWhileMoving
    衰弱
    施放時間: 1 秒
    在短暫延遲後,詛咒一片區域內的所有目標,使其造成更少傷害。
    插槽中的詛咒技能會以光環的形式影響周圍
    減少 60% 命中率
    詛咒使非傳奇目標造成 60% 更少傷害
    詛咒使傳奇目標造成 23% 更少傷害
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    	number_of_additional_curses_allowed = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "temporal_chains",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_debuff_action_speed_+%_final_to_inflict",
            "base_temporal_chains_other_buff_time_passed_+%_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "enfeeble",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "base_skill_buff_damage_+%_final_to_apply",
            "base_skill_buff_damage_+%_final_vs_unique_to_apply",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "despair",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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