| Spectre | Y |
|---|---|
| Area | 乳齒象惡地, 骨坑, 塞爾卡里庇護所 , [DNT] River Barrens, 奇瑪, 無常之島, 高地神塔庇護所 |
| Tags | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 11
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PitifulFabricationBuff
可觸發
generic skill trigger id [2]
TBPitifulFabricationBuff
法術, 可觸發, 攻擊, 傷害
Base Damage: 136–204
施放時間: 1.5 秒
攻擊時間: 1.59 秒
冷卻時間: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
base skill effect duration [3000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}
Stats
{
set_base_heavy_stun_duration_ms = 2500
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_revive =
"
PlayEffect( BoneCultistReviveEffect, scale:0.7 );
Delay( 1.5,
{
ShowMeshSegment( L_back_leg_bindingsShape );
ShowMeshSegment( R_back_leg_bindingsShape );
} );
"
on_death = "HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"PitifulFabricationBuff",
"TBPitifulFabricationBuff",
"PitifulFabricationBuffTriggered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuff"] = {
name = "PitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPitifulFabricationBuff"] = {
name = "TBPitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuffTriggered"] = {
name = "PitifulFabricationBuffTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死族地區: 弗雷索恩
Ribrattle
| Spectre | Y |
|---|---|
| Area | 弗雷索恩 |
| Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 11
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, Unleashable, 範圍法術, UsableWhileMoving, NoAttackInPlace
時空鎖鏈
施放時間: 1 秒
詛咒使目標身上其他效果減緩 38% 失效
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
number_of_additional_curses_allowed = 3
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "temporal_chains",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_debuff_action_speed_+%_final_to_inflict",
"base_temporal_chains_other_buff_time_passed_+%_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "enfeeble",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"base_skill_buff_damage_+%_final_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "despair",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死族
Ribrattle
| Spectre | Y |
|---|---|
| Tags | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
生命
80%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 11
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, Unleashable, 範圍法術, UsableWhileMoving, NoAttackInPlace
時空鎖鏈
施放時間: 1 秒
詛咒使目標身上其他效果減緩 38% 失效
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}
Stats
{
set_base_heavy_stun_duration_ms = 2600
number_of_additional_curses_allowed = 3
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueRitual/HumanoidFaction/PitifulFabrications/Canopy/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "temporal_chains",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_debuff_action_speed_+%_final_to_inflict",
"base_temporal_chains_other_buff_time_passed_+%_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "enfeeble",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"base_skill_buff_damage_+%_final_to_apply",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.NoAttackInPlace] = true,
},
statDescriptionScope = "despair",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
創造物地區: 火噬農地
Ribrattle
| Spectre | Y |
|---|---|
| Area | 火噬農地 |
| Tags | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Packs |
生命
80%
抗性
傷害
80%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 11
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabricationFarmlands2
Metadata
PitifulFabricationFarmlands2_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PitifulFabricationBuff
可觸發
generic skill trigger id [2]
TBPitifulFabricationBuff
法術, 可觸發, 攻擊, 傷害
Base Damage: 95–143
施放時間: 1.5 秒
攻擊時間: 1.5 秒
冷卻時間: 6 秒
generic skill trigger skills with id [2]
PitifulFabricationBuffTriggered
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
base skill effect duration [3000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2500
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands2_"] = {
name = "Ribrattle",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
skillList = {
"PitifulFabricationBuff",
"TBPitifulFabricationBuff",
"PitifulFabricationBuffTriggered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuff"] = {
name = "PitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPitifulFabricationBuff"] = {
name = "TBPitifulFabricationBuff",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PitifulFabricationBuffTriggered"] = {
name = "PitifulFabricationBuffTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.