Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Area乳齒象惡地, 骨坑, 塞爾卡里庇護所 , [DNT] River Barrens, 奇瑪, 高地神塔庇護所
Tagsmedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Packs
  • 乳齒象惡地, 骨坑, [DNT] River Barrens, 奇瑪: 迷失狂熱者, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 塞爾卡里庇護所 : 蝮蛇薩滿, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 乳齒象惡地, 骨坑, [DNT] River Barrens, 奇瑪: 迷失狂熱者, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 乳齒象惡地, 骨坑, [DNT] River Barrens, 奇瑪: 迷失死靈法師, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 高地神塔庇護所: 迷失死靈法師, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 高地神塔庇護所: 迷失巨獸, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 生命
    80%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    92%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    3 ~ 11
    攻擊時間
    1.59 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等級
    65
    生命
    5,244
    傷害
    195
    法術傷害
    195
    命中
    2,228
    攻擊時間
    1.59
    經驗值
    17,206
    召喚物生命
    5,026
    召喚物傷害
    763
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 156234
    暴擊率: 5%
    攻擊時間: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    脊椎搶奪者
    CategoryUndead不死族
    地區: 弗雷索恩
    攻擊會造成流血
    Spinesnatcher
    Spectre
    Area弗雷索恩
    Tagsbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
    Packs
  • 弗雷索恩: 肋骨震動者, 骷髏射手, 脊椎搶奪者
  • 生命
    80%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    92%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    3 ~ 11
    攻擊時間
    1.59 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabrication_Summon3
    Metadata
    PitifulFabrication03_
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等級
    11
    生命
    62
    傷害
    20
    法術傷害
    20
    命中
    156
    攻擊時間
    1.59
    經驗值
    120
    召喚物生命
    341
    召喚物傷害
    19
    召喚物護甲
    34
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 1624
    暴擊率: 5%
    攻擊時間: 1.59 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻擊會造成流血
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage +% 0 0 Global
  • attacks inflict bleeding on hit 1 1 Global — 無法使用的值
  • Craft Tagsbleed physical_damage 傷害 物理 攻擊 異常狀態
    脊椎搶奪者
    CategoryConstruct創造物
    地區: 火噬農地
    Spinesnatcher
    Spectre
    Area火噬農地
    Tagsbones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead
    Packs
  • 火噬農地: 阿札克薩滿, 骷髏射手, 肋骨震動者, 脊椎搶奪者
  • 生命
    80%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    92%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    3 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    100%
    Type
    PitifulFabricationFarmlands3
    Metadata
    PitifulFabricationFarmlands3_
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等級
    54
    生命
    2,646
    傷害
    137
    法術傷害
    137
    命中
    1,434
    攻擊時間
    1.5
    經驗值
    8,798
    召喚物生命
    3,438
    召喚物傷害
    423
    召喚物護甲
    1,039
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 109164
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2950
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spinesnatcher",
        life = 0.8,
        damage = 0.92,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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