| Spectre | Y |
|---|---|
| Area | 乳齒象惡地, 骨坑, 塞爾卡里庇護所 , [DNT] River Barrens, 奇瑪, 無常之島, 高地神塔庇護所 |
| Tags | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Packs |
生命
80%
抗性
傷害
92%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 11
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabrication_Summon3
Metadata
PitifulFabrication03_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 156–234
暴擊率: 5%
攻擊時間: 1.59 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
}
Stats
{
set_base_heavy_stun_duration_ms = 2950
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_revive =
"
PlayEffect( BoneCultistReviveEffect, scale:0.7 );
Delay( 1.5, { ShowMeshSegment( L_hand_0Shape4 ); } );
"
on_death = "HideMeshSegments( L_hand_0Shape4 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/PitifulFabrication03_"] = {
name = "Spinesnatcher",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.92,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | Y |
|---|---|
| Area | 弗雷索恩 |
| Tags | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Packs |
生命
80%
抗性
傷害
92%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 11
攻擊時間
1.59 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabrication_Summon3
Metadata
PitifulFabrication03_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 16–24
暴擊率: 5%
攻擊時間: 1.59 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}
Stats
{
set_base_heavy_stun_duration_ms = 2950
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
If( VarietyContains( PitifulFabrication02 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
If( VarietyContains( PitifulFabrication03 ), ()
{
HideMeshSegments( L_hand_0Shape4 );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Canopy/PitifulFabrication03_"] = {
name = "Spinesnatcher",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.92,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
脊椎搶奪者
創造物地區: 火噬農地
Spinesnatcher
| Spectre | Y |
|---|---|
| Area | 火噬農地 |
| Tags | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Packs |
生命
80%
抗性
傷害
92%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 11
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
PitifulFabricationFarmlands3
Metadata
PitifulFabricationFarmlands3_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 109–164
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2950
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PitifulFabrications/Interlude/PitifulFabricationFarmlands3_"] = {
name = "Spinesnatcher",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.92,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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