Spectre | Y |
---|---|
Area | 乳齒象惡地, 骨坑, 高地神塔庇護所, 乳齒象惡地, 骨坑 |
Tags | allows_additional_projectiles, 法術, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
生命
120%
Energy Shield From Life
20%
Ailment Threshold
%
抗性
0
-30
30
0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
BoneCultistNecromancer
Metadata
BoneCultistNecromancer
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
10,459
護甲
3,877
閃避值
502
能量護盾
0
傷害
297
法術傷害
297
命中
0
Attack Time
1.35
經驗值
41,567
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSBoneCultistNecromancerLightning
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.333 秒
造成 23.63 至 70.9 閃電傷害
20% 更多感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1019]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
20% 更多感電機率
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1019]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
BoneCultistSummonSkeletons
法術, 法術可重複, 可觸發
施放時間: 1.5 秒
冷卻時間: 10 秒
active skill area of effect radius +% final [100]
alternate minion [1016]
number of monsters to summon [3]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [1016]
number of monsters to summon [3]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BoneCultistReviveSkeletons
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealots01.ao" } Actor { basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneCultists/BoneCultist_Necromancer/BoneCultistNecromancer"] = { name = "Lost-men Necromancer", life = 1.2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.35, attackRange = 6, accuracy = 1, skillList = { "BoneCultistSummonSkeletons", "BoneCultistReviveSkeletons", "MPSBoneCultistNecromancerLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BoneCultistSummonSkeletons"] = { name = "BoneCultistSummonSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 1016, 30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneCultistReviveSkeletons"] = { name = "BoneCultistReviveSkeletons", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBoneCultistNecromancerLightning"] = { name = "MPSBoneCultistNecromancerLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_shock_chance_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 1019, -40, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }