Necromante dos Homens Perdidos
Lost-men Necromancer
SpectreY
AreaErmo Mastodonte, O Fosso Ósseo, O Refúgio Zigurate, Ermo Mastodonte, O Fosso Ósseo
Tagsallows_additional_projectiles, Conjurador, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Ermo Mastodonte, O Fosso Ósseo, Ermo Mastodonte, O Fosso Ósseo: Necromante dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • O Refúgio Zigurate: Necromante dos Homens Perdidos, Lança-crânios, Arranca-costelas, Rouba-dorsal
  • Vida
    120%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    BoneCultistNecromancer
    Metadata
    BoneCultistNecromancer
    Nível
    70
    Vida
    10,459
    Armadura
    3,877
    Evasão
    502
    Energy Shield
    1,743
    Damage
    297
    Dano Mágico
    297
    Precisão
    1,164
    Attack Time
    1.35
    Experiência
    41,567
    MPSBoneCultistNecromancerLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Causa 23.63 a 70.9 de Dano de Raio
    20% mais chance de Eletrizar inimigos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1019]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    BoneCultistSummonSkeletons
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1.5 seg
    Recarga: 10 seg
    active skill area of effect radius +% final [100]
    alternate minion [1016]
    number of monsters to summon [3]
    summon specific monsters radius +% [30]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BoneCultistReviveSkeletons
    Triggerable
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealots01.ao"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/BoneCultistsZealots/epk/body_idle.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Necromancer/BoneCultistNecromancer"] = {
        name = "Lost-men Necromancer",
        life = 1.2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BoneCultistSummonSkeletons",
            "BoneCultistReviveSkeletons",
            "MPSBoneCultistNecromancerLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistSummonSkeletons"] = {
        name = "BoneCultistSummonSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 1016, 30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistReviveSkeletons"] = {
        name = "BoneCultistReviveSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistNecromancerLightning"] = {
        name = "MPSBoneCultistNecromancerLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1019, -40, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }