Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
鼓噪食腐者
Spectre
Area戴斯哈, 無畏隊的軌跡, 卡里交匯道, 高地神塔庇護所
Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Packs
  • 戴斯哈, 無畏隊的軌跡, 卡里交匯道: 鼓噪食腐者
  • 高地神塔庇護所: 鼓噪食腐者
  • 生命
    80%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    80%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 10
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    80%
    Model Size
    80%
    Type
    PorcupineAntSmall
    Metadata
    PorcupineAntSmall
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等級
    65
    生命
    5,244
    傷害
    170
    法術傷害
    170
    命中
    2,228
    攻擊時間
    1.005
    經驗值
    17,206
    召喚物生命
    5,026
    召喚物傷害
    663
    召喚物護甲
    3,844
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 136204
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPAPorcupineAntSpikeNova
    可觸發, 攻擊, AttackInPlace
    Base Damage: 136204
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    減少60%範圍效果
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, AttackInPlace
    Base Damage: 136204
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    [Melee|近戰][Strike|打擊]範圍+6公尺
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rasp Scavenger",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    鼓噪食腐者
    Spectre
    Area戴斯哈, 無畏隊的軌跡, 卡里交匯道, 高地神塔庇護所
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
    Packs
  • 戴斯哈, 無畏隊的軌跡, 卡里交匯道: 鼓噪食腐者
  • 高地神塔庇護所: 鼓噪食腐者
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    PorcupineAntMedium
    Metadata
    PorcupineAntMedium
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等級
    65
    生命
    6,555
    傷害
    212
    法術傷害
    212
    命中
    2,228
    攻擊時間
    1.005
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    829
    召喚物護甲
    4,147
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 170255
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPAPorcupineAntSpikeNova
    可觸發, 攻擊, AttackInPlace
    Base Damage: 170255
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    減少60%範圍效果
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, AttackInPlace
    Base Damage: 170255
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    [Melee|近戰][Strike|打擊]範圍+6公尺
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMedium"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rasp Scavenger",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    鼓噪食腐者
    CategoryBeasts野獸
    IconEnemyArmour IconEnemyResistanceColdWeak
    Rasp Scavenger
    Spectre
    Area絲克瑪試煉, 絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
    Packs
  • 絲克瑪試煉, 絲克瑪試煉: 硫石蟹, 鼓噪食腐者, 鼓噪食腐者
  • 生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 12
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    PorcupineAntMediumSanctumTrial
    Metadata
    PorcupineAntMediumSanctumTrial
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等級
    22
    生命
    305
    傷害
    41
    法術傷害
    41
    命中
    316
    攻擊時間
    1.005
    經驗值
    796
    召喚物生命
    1,007
    召喚物傷害
    59
    召喚物護甲
    217
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 3350
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPAPorcupineAntSpikeNovaSanctum
    可觸發, 攻擊, AttackInPlace
    Base Damage: 3350
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    減少60%範圍效果
    [HitDamage|擊中]時必定造成[Poison|中毒]
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, AttackInPlace
    Base Damage: 3350
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    [Melee|近戰][Strike|打擊]範圍+6公尺
    [HitDamage|擊中]時必定造成[Poison|中毒]
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntMediumSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rasp Scavenger",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    鼓噪食腐者
    Spectre
    Area戴斯哈, 無畏隊的軌跡, 卡里交匯道, 高地神塔庇護所
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
    Packs
  • 戴斯哈, 無畏隊的軌跡, 卡里交匯道: 鼓噪食腐者
  • 高地神塔庇護所: 鼓噪食腐者
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 14
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    130%
    Type
    PorcupineAntLarge
    Metadata
    PorcupineAntLarge
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    65
    生命
    7,866
    傷害
    255
    法術傷害
    255
    命中
    2,228
    攻擊時間
    1.005
    經驗值
    25,808
    召喚物生命
    7,538
    召喚物傷害
    995
    召喚物護甲
    4,451
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 204306
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPAPorcupineAntSpikeNova
    可觸發, 攻擊, AttackInPlace
    Base Damage: 204306
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    減少60%範圍效果
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeball
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, AttackInPlace
    Base Damage: 204306
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    [Melee|近戰][Strike|打擊]範圍+6公尺
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLarge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rasp Scavenger",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNova",
            "MMAPorcupineAntSpikeball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNova"] = {
        name = "GPAPorcupineAntSpikeNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeball"] = {
        name = "MMAPorcupineAntSpikeball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    鼓噪食腐者
    CategoryBeasts野獸
    IconEnemyArmour IconEnemyResistanceColdWeak
    Rasp Scavenger
    Spectre
    Area絲克瑪試煉, 絲克瑪試煉
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
    Packs
  • 絲克瑪試煉: 針背巨獸, 鼓噪食腐者
  • 絲克瑪試煉, 絲克瑪試煉: 硫石蟹, 鼓噪食腐者
  • 生命
    120%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 14
    攻擊時間
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    130%
    Type
    PorcupineAntLargeSanctumTrial
    Metadata
    PorcupineAntLargeSanctumTrial
    Spectre Reservation
    57%
    Companion Reservation
    32.7%
    等級
    22
    生命
    366
    傷害
    50
    法術傷害
    50
    命中
    316
    攻擊時間
    1.005
    經驗值
    955
    召喚物生命
    1,208
    召喚物傷害
    71
    召喚物護甲
    233
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 4059
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPAPorcupineAntSpikeNovaSanctum
    可觸發, 攻擊, AttackInPlace
    Base Damage: 4059
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    減少60%範圍效果
    [HitDamage|擊中]時必定造成[Poison|中毒]
    base is projectile [1]
    projectile speed variation +% [30]
    projectile spread radius [20]
    MMAPorcupineAntSpikeballSanctum
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, AttackInPlace
    Base Damage: 4059
    [Critical|暴擊]率: 5%
    攻擊時間: 1.005 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    [Melee|近戰][Strike|打擊]範圍+6公尺
    [HitDamage|擊中]時必定造成[Poison|中毒]
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile spread radius [5]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spiked;"
    }
    
    Transitionable
    
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PorcupineAnt/PorcupineAntLargeSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Rasp Scavenger",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAPorcupineAntSpikeNovaSanctum",
            "MMAPorcupineAntSpikeballSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAPorcupineAntSpikeNovaSanctum"] = {
        name = "GPAPorcupineAntSpikeNovaSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_speed_variation_+%",
            "projectile_spread_radius",
            "base_skill_area_of_effect_+%",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 20, -60, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAPorcupineAntSpikeballSanctum"] = {
        name = "MMAPorcupineAntSpikeballSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "projectile_spread_radius",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 60, 5, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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