再建者
Reconstructor
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, キャスター, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, ヴァール, very_slow_movement
ライフ
110%
Energy Shield From Life
15%
アーマー
+100%
耐性
0 0 -30 0
Damage
110%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
100%
Type
VaalConstructPyramid
Metadata
VaalConstructPyramid
レベル
68
ライフ
7,253
アーマー
6,902
回避力
477
エナジーシールド
1,280
Damage
256
スペルダメージ
256
命中
2,180
Attack Time
1.5
経験値
31,497
Minion Life
10,547
Minion Energy Shield
1,861
Minion Damage
2,086
Minion Armour
13,804
VaalConstructPyramidReviveConstructs
Spell, Area, Triggerable, AreaSpell
キャストタイム: 1 秒
active skill area of effect radius +% final [-90]
generic skill trigger % [100]
generic skill trigger id [0]
TBVaalPyramidBeam
Spell, Triggerable, Attack, Damage
Base Damage: 205–308
クリティカルヒット率: 5%
キャストタイム: 1 秒
Attack Time: 1.5 秒
2593から7780ダメージを与える
敵への感電付与確率が15%上昇する
action attack or cast time uses animation length [1]
TBVaalPyramidReviveBeam
Spell, Triggerable, Attack, Damage
Base Damage: 205–308
クリティカルヒット率: 5%
キャストタイム: 1 秒
Attack Time: 1.5 秒
2593から7780ダメージを与える
敵への感電付与確率が15%上昇する
generic skill trigger skills with id [0]
EGVaalPyramidReviveBeam
Triggerable
クールダウン時間: 6 秒
spell maximum action distance +% [-95]
GTVaalPyramidBeam
Triggerable
GTVaalPyramidBeamPassive
Triggerable
BoneCultistReviveSkeletons
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
GTVaalConstructPyramidBeamBlast
Triggerable
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
TBVaalPyramidBeamAttack
Spell, Triggerable, Attack, Damage
Base Damage: 205–308
クリティカルヒット率: 5%
キャストタイム: 1 秒
Attack Time: 1.5 秒
3170から9509ダメージを与える
敵への感電付与確率が15%上昇する
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

StateMachine
{
	define_shared_state = "activated;"
}

ControlZone
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	light_starts_disabled = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( activated, 0,
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		} );
	"
}

StateMachine
{
	on_state_activated_1 =
	"
		FadeInLight();
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
	"

	on_state_activated_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		FadeOutLight();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramid"] = {
    name = "Reconstructor",
    life = 1.1,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "TBVaalPyramidReviveBeam",
        "TBVaalPyramidBeam",
        "TBVaalPyramidBeamAttack",
        "EGVaalPyramidReviveBeam",
        "GTVaalPyramidBeam",
        "GTVaalPyramidBeamPassive",
        "GTVaalConstructPyramidBeamBlast",
        "BoneCultistReviveSkeletons",
        "VaalConstructPyramidReviveConstructs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidReviveBeam"] = {
    name = "TBVaalPyramidReviveBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "active_skill_shock_chance_+%_final",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidBeam"] = {
    name = "TBVaalPyramidBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBVaalPyramidBeamAttack"] = {
    name = "TBVaalPyramidBeamAttack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalPyramidReviveBeam"] = {
    name = "EGVaalPyramidReviveBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalPyramidBeam"] = {
    name = "GTVaalPyramidBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalPyramidBeamPassive"] = {
    name = "GTVaalPyramidBeamPassive",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalConstructPyramidBeamBlast"] = {
    name = "GTVaalConstructPyramidBeamBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneCultistReviveSkeletons"] = {
    name = "BoneCultistReviveSkeletons",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructPyramidReviveConstructs"] = {
    name = "VaalConstructPyramidReviveConstructs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
再建者
Reconstructor
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, キャスター, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, ヴァール
Packs
  • 再建者
  • ライフ
    110%
    Energy Shield From Life
    15%
    アーマー
    +100%
    耐性
    0 0 -30 0
    Damage
    110%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidSpawned
    レベル
    68
    ライフ
    7,253
    アーマー
    6,902
    回避力
    477
    エナジーシールド
    1,280
    Damage
    256
    スペルダメージ
    256
    命中
    2,180
    Attack Time
    1.5
    経験値
    31,497
    Minion Life
    10,547
    Minion Energy Shield
    1,861
    Minion Damage
    2,086
    Minion Armour
    13,804
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell
    キャストタイム: 1 秒
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    Attack Time: 1.5 秒
    2593から7780ダメージを与える
    敵への感電付与確率が15%上昇する
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    Attack Time: 1.5 秒
    2593から7780ダメージを与える
    敵への感電付与確率が15%上昇する
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable
    クールダウン時間: 6 秒
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Triggerable
    GTVaalPyramidBeamPassive
    Triggerable
    BoneCultistReviveSkeletons
    Triggerable
    クールダウン時間: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    GTVaalConstructPyramidBeamBlast
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    Attack Time: 1.5 秒
    3170から9509ダメージを与える
    敵への感電付与確率が15%上昇する
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "activated;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( activated, 0,
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidSpawned"] = {
        name = "Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "BoneCultistReviveSkeletons",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistReviveSkeletons"] = {
        name = "BoneCultistReviveSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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