腐朽的破壞者
Rotting Demolitionist
Spectre | Y |
---|---|
Area | 漂流者之所 |
Tags | humanoid, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Packs |
生命
150%
抗性




傷害
150%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
3 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
PirateBarrel
Metadata
PirateBarrel
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
65
生命
9,770
護甲值
2,023
閃避值
440
傷害
319
法術傷害
319
命中
1,974
攻擊時間
1.5
經驗值
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 255–382
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWPirateBarrelToss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 255–382
暴擊率: 5%
攻擊時間: 1.5 秒
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1045]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASPirateBarrelPickup
action attack or cast time uses animation length [1]
EASPirateBarrelBurn
action attack or cast time uses animation length [1]
GAPirateBarrelTossImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 296.7 至 445.1 物理傷害
將 60% 的物理傷害轉換為火焰傷害
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "has_barrel_target; rotate; attach = 1;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Pirates/PirateBarrel.act" } Stats { set_base_heavy_stun_duration_ms = 3600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_attach_1 = " AddAttachedOffset( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao', R_Weapon, 0.93333333 ); " on_or_create_state_attach_2 = "DetachAllOfType( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );" } Actor { on_effect_event_burn_for_MPWPirateBarrelToss = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/epk/barrel_fire.epk', 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );" on_effect_custom_event_projectile_fired_for_MPWPirateBarrelToss = " projectile.Do( (){ SetXYTilt( 0, -90 ); } ); " } BaseEvents { on_construction_complete = " HideAttachedMeshSegments( pirate_torch_mesh_Shape2 ); HideAttachedMeshSegments( pirate_torch_mesh_3Shape ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape2 ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_3Shape ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape4 ); HideAttachedMeshSegments( pirate_torch_mesh_Shape4 ); this.my_torch = AddAttached( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateTorch.ao', L_Weapon ); " } Life { on_spawned_alive = "this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );" on_death = " my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " on_spawned_dead = " my_torch_fire.SetLightState( off, 0, 0 ); //my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd( ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pirates/PirateBarrel"] = { name = "Rotting Demolitionist", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWPirateBarrelToss", "GAPirateBarrelTossImpact", "EASPirateBarrelPickup", "EASPirateBarrelBurn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPirateBarrelToss"] = { name = "MPWPirateBarrelToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1045, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPirateBarrelTossImpact"] = { name = "GAPirateBarrelTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPirateBarrelPickup"] = { name = "EASPirateBarrelPickup", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPirateBarrelBurn"] = { name = "EASPirateBarrelBurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [-78]
Id | StancePirateBarrel |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.