Démolisseur pourrissant



stance movement speed +% final [-78]
Rotting Demolitionist
Spectre | N |
---|---|
Area | La Fin du voyage, Flotsam, Naufrage, Le Refuge de la Ziggourat |
Tags | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Packs |
Vie
150%
Résistance




Damage
150%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
PirateBarrel
Metadata
PirateBarrel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
9,770
2,023
Damage
319
Dégâts des sorts
319
Précision
2,214
Temps d'attaque
1.5
Expérience
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 255–382
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWPirateBarrelToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 255–382
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1045]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASPirateBarrelPickup
action attack or cast time uses animation length [1]
EASPirateBarrelBurn
action attack or cast time uses animation length [1]
GAPirateBarrelTossImpact
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "has_barrel_target; rotate; attach = 1;" } Actor { basic_action = "MoveForced" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Pirates/PirateBarrel.act" } Stats { set_base_heavy_stun_duration_ms = 3600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_attach_1 = " AddAttachedOffset( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao', R_Weapon, 0.93333333 ); " on_or_create_state_attach_2 = "DetachAllOfType( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );" } Actor { on_effect_event_burn_for_MPWPirateBarrelToss = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/epk/barrel_fire.epk', 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );" on_effect_custom_event_projectile_fired_for_MPWPirateBarrelToss = " projectile.Do( (){ SetXYTilt( 0, -90 ); } ); " } BaseEvents { on_construction_complete = " HideAttachedMeshSegments( pirate_torch_mesh_Shape2 ); HideAttachedMeshSegments( pirate_torch_mesh_3Shape ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape2 ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_3Shape ); HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape4 ); HideAttachedMeshSegments( pirate_torch_mesh_Shape4 ); this.my_torch = AddAttached( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateTorch.ao', L_Weapon ); " } Life { on_spawned_alive = "this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );" on_death = " my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " on_spawned_dead = " my_torch_fire.SetLightState( off, 0, 0 ); //my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd( ); DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pirates/PirateBarrel"] = { name = "Rotting Demolitionist", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWPirateBarrelToss", "GAPirateBarrelTossImpact", "EASPirateBarrelPickup", "EASPirateBarrelBurn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWPirateBarrelToss"] = { name = "MPWPirateBarrelToss", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1045, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAPirateBarrelTossImpact"] = { name = "GAPirateBarrelTossImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPirateBarrelPickup"] = { name = "EASPirateBarrelPickup", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPirateBarrelBurn"] = { name = "EASPirateBarrelBurn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [-78]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.