썩어가는 폭파 전문가
언데드
stance movement speed +% final [-78]
Rotting Demolitionist
SpectreN
Area여정의 끝, 표류물, 추방자, 지구라트 피난처
Tagsallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Packs
  • 여정의 끝, 추방자: 썩어가는 영혼포획자, 익사한 탐험가, 익사한 탐험가, 썩어가는 폭파 전문가
  • 지구라트 피난처: 썩어가는 폭파 전문가, 익사한 탐험가, 익사한 탐험가
  • 생명력
    150%
    저항
    -30 30 0 0
    Damage
    150%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    3 ~ 10
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    PirateBarrel
    Metadata
    PirateBarrel
    레벨
    65
    생명력
    9,770
    Damage
    319
    주문 피해
    319
    정확도
    2,214
    공격 속도
    1.5
    경험치
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 255–382
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWPirateBarrelToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 255–382
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1045]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASPirateBarrelPickup
    action attack or cast time uses animation length [1]
    EASPirateBarrelBurn
    action attack or cast time uses animation length [1]
    GAPirateBarrelTossImpact
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    296.7~445.1 물리 피해
    물리 피해의 60%를 화염 피해로 전환
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "has_barrel_target; rotate; attach = 1;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Pirates/PirateBarrel.act"
    }
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 3600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_attach_1 =
    	"
    		AddAttachedOffset( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao', R_Weapon, 0.93333333 );
    	"
    
    	on_or_create_state_attach_2 = "DetachAllOfType( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );"
    
    }
    
    Actor
    {
    	on_effect_event_burn_for_MPWPirateBarrelToss = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/epk/barrel_fire.epk', 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );"
    
    	on_effect_custom_event_projectile_fired_for_MPWPirateBarrelToss =
    	"
    		projectile.Do( (){ SetXYTilt( 0, -90 ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		HideAttachedMeshSegments( pirate_torch_mesh_Shape2 );
    		HideAttachedMeshSegments( pirate_torch_mesh_3Shape );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape2 );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_3Shape );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape4 );
    		HideAttachedMeshSegments( pirate_torch_mesh_Shape4 );
    		this.my_torch = AddAttached( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateTorch.ao', L_Weapon );
    		
    	"
    }
    
    Life
    {
    	on_spawned_alive = "this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );"
    
    	on_death =
    	"
    		my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    
    	on_spawned_dead =
    	"
    		my_torch_fire.SetLightState( off, 0, 0 );
    		//my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(  );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pirates/PirateBarrel"] = {
        name = "Rotting Demolitionist",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWPirateBarrelToss",
            "GAPirateBarrelTossImpact",
            "EASPirateBarrelPickup",
            "EASPirateBarrelBurn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPirateBarrelToss"] = {
        name = "MPWPirateBarrelToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1045, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPirateBarrelTossImpact"] = {
        name = "GAPirateBarrelTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPirateBarrelPickup"] = {
        name = "EASPirateBarrelPickup",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPirateBarrelBurn"] = {
        name = "EASPirateBarrelBurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-78]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Edit

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