腐った爆破兵
不死者
エリア: 難破
stance movement speed +% final [-78]
Rotting Demolitionist
SpectreY
Area難破
Tagshumanoid, skeleton, slow_movement, StaffWood_onhit_audio, undead
Packs
  • 難破: 腐ったソウルキャッチャー, 溺死した探検家, 溺死した探検家, 腐った爆破兵
  • ライフ
    150%
    耐性
    -30 30 0 0
    Damage
    150%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    3 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    PirateBarrel
    Metadata
    PirateBarrel
    レベル
    65
    ライフ
    9,770
    アーマー
    2,023
    回避力
    440
    Damage
    319
    スペルダメージ
    319
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 255–382
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWPirateBarrelToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 255–382
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1045]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASPirateBarrelPickup
    action attack or cast time uses animation length [1]
    EASPirateBarrelBurn
    action attack or cast time uses animation length [1]
    GAPirateBarrelTossImpact
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    296.7から445.1物理ダメージを与える
    物理ダメージの60%をダメージに変換する
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "has_barrel_target; rotate; attach = 1;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Pirates/PirateBarrel.act"
    }
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 3600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_attach_1 =
    	"
    		AddAttachedOffset( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao', R_Weapon, 0.93333333 );
    	"
    
    	on_or_create_state_attach_2 = "DetachAllOfType( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );"
    
    }
    
    Actor
    {
    	on_effect_event_burn_for_MPWPirateBarrelToss = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/epk/barrel_fire.epk', 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateBarrel.ao' );"
    
    	on_effect_custom_event_projectile_fired_for_MPWPirateBarrelToss =
    	"
    		projectile.Do( (){ SetXYTilt( 0, -90 ); } );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		HideAttachedMeshSegments( pirate_torch_mesh_Shape2 );
    		HideAttachedMeshSegments( pirate_torch_mesh_3Shape );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape2 );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_3Shape );
    		HideAttachedMeshSegments( pirate_torch_seaweed_mesh_Shape4 );
    		HideAttachedMeshSegments( pirate_torch_mesh_Shape4 );
    		this.my_torch = AddAttached( 'Metadata/Monsters/GunpowderPirates/attachments/GunpowderPirateTorch.ao', L_Weapon );
    		
    	"
    }
    
    Life
    {
    	on_spawned_alive = "this.my_torch_fire = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', L_Weapon_Fire );"
    
    	on_death =
    	"
    		my_torch_fire.SetLightState( off, GetCurrentAnimationLength(), 0 );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao', end_rand );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    
    	on_spawned_dead =
    	"
    		my_torch_fire.SetLightState( off, 0, 0 );
    		//my_torch.PlayAnimation( end_rand ); my_torch.GoToAnimationEnd(  );
    		DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PirateBarrel/ao/torch_fire.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pirates/PirateBarrel"] = {
        name = "Rotting Demolitionist",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWPirateBarrelToss",
            "GAPirateBarrelTossImpact",
            "EASPirateBarrelPickup",
            "EASPirateBarrelBurn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWPirateBarrelToss"] = {
        name = "MPWPirateBarrelToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1045, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAPirateBarrelTossImpact"] = {
        name = "GAPirateBarrelTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPirateBarrelPickup"] = {
        name = "EASPirateBarrelPickup",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASPirateBarrelBurn"] = {
        name = "EASPirateBarrelBurn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-78]
    IdStancePirateBarrel
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

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