Sea-tribe Pouchbearer
人形
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: Sea-tribe Pouchbearer
  • 生命
    90%
    閃避
    +50%
    抗性
    0 0 0 0
    傷害
    113%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    90%
    Model Size
    100%
    Type
    BloodClanKina
    Metadata
    BloodClanKina
    等級
    45
    生命
    1,657
    傷害
    123
    法術傷害
    123
    命中
    1,028
    攻擊時間
    1.5
    經驗值
    5,441
    召喚物生命
    2,752
    召喚物傷害
    311
    召喚物護甲
    585
    MPWBloodClanKina
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 98–147
    暴擊率: 5%
    攻擊時間: 1.5 秒
    擊中時使敵人中毒
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanKina"] = {
        name = "Sea-tribe Pouchbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWBloodClanKina",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanKina"] = {
        name = "MPWBloodClanKina",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {1063, 5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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