바다부족 주머니소지자
인간형
Sea-tribe Pouchbearer
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: 바다부족 주머니소지자
  • 생명력
    90%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    113%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 6
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    90%
    Model Size
    100%
    Type
    BloodClanKina
    Metadata
    BloodClanKina
    레벨
    45
    생명력
    1,657
    Damage
    123
    주문 피해
    123
    정확도
    1,028
    공격 속도
    1.5
    경험치
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MPWBloodClanKina
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 98–147
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    명중 시 적 중독 유발
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanKina"] = {
        name = "Sea-tribe Pouchbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWBloodClanKina",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanKina"] = {
        name = "MPWBloodClanKina",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {1063, 5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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