海の部族のポウチベアラー
ヒューマノイド
Sea-tribe Pouchbearer
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: 海の部族のポウチベアラー
  • ライフ
    90%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    113%
    命中力
    100%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    90%
    Model Size
    100%
    Type
    BloodClanKina
    Metadata
    BloodClanKina
    レベル
    45
    ライフ
    1,657
    Damage
    123
    スペルダメージ
    123
    命中力
    1,028
    アタックタイム
    1.5
    経験値
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MPWBloodClanKina
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 98–147
    アタックタイム: 1.5 秒
    ヒット時に敵にを付与する
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanKina"] = {
        name = "Sea-tribe Pouchbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWBloodClanKina",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanKina"] = {
        name = "MPWBloodClanKina",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {1063, 5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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