Sea-tribe Pouchbearer
Humanoid
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: Sea-tribe Pouchbearer
  • Life
    90%
    Evasion
    +50%
    Resistance
    0 0 0 0
    Damage
    113%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    90%
    Model Size
    100%
    Type
    BloodClanKina
    Metadata
    BloodClanKina
    Level
    45
    Life
    1,657
    Armour
    585
    Evasion Rating
    605
    Damage
    123
    Spell Damage
    123
    Accuracy
    1,028
    Attack Time
    1.5
    Experience
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MPWBloodClanKina
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 98–147
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Poisons Enemies on Hit
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttachedObjectToBones( 'Metadata/Monsters/BloodClan/Weapons/Kina_01.ao', R_Weapon );"
    }
    
    Actor
    {
    	on_effect_event_contact_for_MPWBloodClanKina = "DetachAllOfType( 'Metadata/Monsters/BloodClan/Weapons/Kina_01.ao' );"
    	on_effect_event_reload_for_MPWBloodClanKina = "AddAttachedObjectToBones( 'Metadata/Monsters/BloodClan/Weapons/Kina_01.ao', R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanKina"] = {
        name = "Sea-tribe Pouchbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWBloodClanKina",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanKina"] = {
        name = "MPWBloodClanKina",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {1063, 5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Edit

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