Porte-bourse de la tribu de la Mer
Humanoïde
Sea-tribe Pouchbearer
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • [DNT-UNUSED] Vahi Loa: Porte-bourse de la tribu de la Mer
  • Vie
    90%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    113%
    Précision
    100%
    Attack Distance
    6 ~ 6
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    90%
    Model Size
    100%
    Type
    BloodClanKina
    Metadata
    BloodClanKina
    Niveau
    45
    Vie
    1,657
    Damage
    123
    Dégâts des sorts
    123
    Précision
    1,028
    Temps d'attaque
    1.5
    Expérience
    5,441
    Minion Life
    2,752
    Minion Damage
    311
    Minion Armour
    585
    MPWBloodClanKina
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 98–147
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Empoisonne les Ennemis au Toucher
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1063]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanKina"] = {
        name = "Sea-tribe Pouchbearer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWBloodClanKina",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBloodClanKina"] = {
        name = "MPWBloodClanKina",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_target_distance",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {1063, 5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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