蝮蛇部落
SpectreY
Area凱斯城, 凱斯地底城, 高地神塔庇護所, 凱斯城, 失落之城
Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Packs
  • 凱斯城, 凱斯城: 蝮蛇薩滿, 蝮蛇部落
  • 凱斯地底城, 失落之城: 蝮蛇部落
  • 高地神塔庇護所: 蝮蛇薩滿, 蝮蛇部落
  • 生命
    150%
    抗性
    0 30 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    9 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    SerpentClan
    Metadata
    SerpentClan1
    等級
    70
    生命
    13,074
    護甲
    3,877
    閃避值
    502
    傷害
    372
    法術傷害
    372
    命中
    2,328
    Attack Time
    1.005
    經驗值
    51,959
    Minion Life
    18,399
    Minion Damage
    3,243
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 297–446
    暴擊率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanTailWhip
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 297–446
    暴擊率: 5%
    攻擊傷害: 170%
    Attack Time: 1.005 秒
    冷卻時間: 8 秒
    造成 70% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GSSerpentClanAcidSpit
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 1.5 秒
    造成 39055858 物理傷害
    擊中時使敵人中毒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Actor
    {
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "collidable = 1;"
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClan1"] = {
        name = "Serpent Clan",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SerpentClanTailWhip",
            "GSSerpentClanAcidSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanAcidSpit"] = {
        name = "GSSerpentClanAcidSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    蝮蛇部落
    Serpent Clan
    SpectreY
    Area絲克瑪試煉, 絲克瑪試煉
    Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
    Packs
  • 絲克瑪試煉, 絲克瑪試煉: 蝮蛇薩滿, 蝮蛇部落
  • 生命
    150%
    抗性
    0 30 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    9 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    SerpentClanSanctumTrial
    Metadata
    SerpentClan1SanctumTrial
    等級
    22
    生命
    609
    護甲
    152
    閃避值
    96
    傷害
    62
    法術傷害
    62
    命中
    372
    Attack Time
    1.005
    經驗值
    1,194
    Minion Life
    1,584
    Minion Damage
    93
    Minion Armour
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 50–74
    暴擊率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanTailWhip
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 50–74
    暴擊率: 5%
    攻擊傷害: 170%
    Attack Time: 1.005 秒
    冷卻時間: 8 秒
    造成 70% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GSSerpentClanAcidSpit
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 1.5 秒
    造成 40.2560.38 物理傷害
    擊中時使敵人中毒
    is area damage [1]
    WalkEmergeSanctumPortal
    walk emerge distance [225]
    MAASSerpentClanEmerge
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 50–74
    暴擊率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Actor
    {
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "collidable = 1;"
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClan1SanctumTrial"] = {
        name = "Serpent Clan",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASSerpentClanEmerge",
            "WalkEmergeSanctumPortal",
            "SerpentClanTailWhip",
            "GSSerpentClanAcidSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASSerpentClanEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanAcidSpit"] = {
        name = "GSSerpentClanAcidSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    蝮蛇部落
    Serpent Clan
    SpectreY
    Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
    生命
    150%
    抗性
    0 30 0 0
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    9 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    100%
    Type
    SerpentClan
    Metadata
    SerpentClanKeth
    等級
    68
    生命
    11,636
    護甲
    3,451
    閃避值
    477
    傷害
    350
    法術傷害
    350
    命中
    2,180
    Attack Time
    1.005
    經驗值
    42,951
    Minion Life
    16,920
    Minion Damage
    2,845
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 280–420
    暴擊率: 5%
    Attack Time: 1.005 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanTailWhip
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 280–420
    暴擊率: 5%
    攻擊傷害: 170%
    Attack Time: 1.005 秒
    冷卻時間: 8 秒
    造成 70% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GSSerpentClanAcidSpit
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 1.5 秒
    造成 32274841 物理傷害
    擊中時使敵人中毒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Actor
    {
    	basic_action = "ChangeToStance3"
    }
    
    StateMachine
    {
    	define_shared_state = "collidable = 1;"
    	on_or_create_state_collidable_1 = "MakeCollidable();"
    	on_or_create_state_collidable_0 = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SerpentClanMonster/SerpentClanAggroSmallAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClanKeth"] = {
        name = "Serpent Clan",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SerpentClanTailWhip",
            "GSSerpentClanAcidSpit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanAcidSpit"] = {
        name = "GSSerpentClanAcidSpit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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