Spectre | Y |
---|---|
Area | 劇毒墓穴, 高地神塔庇護所, 劇毒墓穴 |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Packs |
生命
110%
護甲值
+25%
閃避值
+20%
抗性
0
0
0
0
傷害
110%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
7 ~ 13
攻擊時間
1.245 Second
Damage Spread
±20%
經驗值
110%
Model Size
195%
Type
SpittingSnake
Metadata
SpittingSnake
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
9,588
護甲值
4,846
閃避值
602
傷害
273
法術傷害
273
命中
2,328
攻擊時間
1.245
經驗值
38,103
Minion Life
13,493
Minion Damage
2,378
Minion Armour
6,785
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 218–327
暴擊率: 5%
攻擊時間: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSpittingSnakeSpray
可觸發, 法術, 傷害
施放時間: 4 秒
冷卻時間: 4.5 秒
造成 1339 至 2008 混沌傷害
+20 近戰打擊距離
擊中有 35% 機率使敵人中毒
action attack or cast time uses animation length [1]
is area damage [1]
poison art variation [1002]
spell maximum action distance +% [-70]
use scaled contact offset [1]
visual hit effect chaos is green [1]
MMASpittingSnakeMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
Base Damage: 218–327
暴擊率: 5%
攻擊時間: 1.245 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+50 近戰打擊距離
擊中有 50% 機率使敵人中毒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
is area damage [1]
poison art variation [1002]
projectile minimum range [15]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
MMASpittingSnakeVomitMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
Base Damage: 218–327
暴擊率: 5%
攻擊時間: 1.245 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
擊中有 50% 機率使敵人中毒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [15]
poison art variation [1002]
projectile spread radius [7]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGESpittingSnakeCaustic
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 5423.8 基本混沌傷害
active skill area of effect radius +% final [-65]
base skill effect duration [3000]
ground caustic art variation [1007]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } Life { on_death = "SetStateTo( hidemesh, 1 );" } StateMachine { define_shared_state = "hidemesh;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidemesh_1 = " HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " on_or_create_state_hidemesh_0 = " ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " } Actor { on_start_Emerge = "SetStateTo( hidemesh, 1 );" on_end_Emerge = "SetStateTo( hidemesh, 0 );" on_start_Death = "SetStateTo( hidemesh, 1 );" } Render { selection_height_override = 90.0 } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SpittingSnake/SpittingSnakeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SpittingSnake/SpittingSnakeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpittingSnake/SpittingSnake"] = { name = "Slitherspitter", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.245, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMASpittingSnakeMortar", "MMASpittingSnakeVomitMortar", "CGESpittingSnakeCaustic", "EDSSpittingSnakeSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpittingSnakeMortar"] = { name = "MMASpittingSnakeMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "spell_maximum_action_distance_+%", "melee_range_+", "projectile_minimum_range", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "action_attack_or_cast_time_uses_animation_length", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {2, -40, 50, 15, 50, 1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpittingSnakeVomitMortar"] = { name = "MMASpittingSnakeVomitMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {7, 15, 50, 1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGESpittingSnakeCaustic"] = { name = "CGESpittingSnakeCaustic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1007, -65, 3000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSpittingSnakeSpray"] = { name = "EDSSpittingSnakeSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "melee_range_+", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -70, 20, 35, 1002, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.