Spectre | Y |
---|---|
Area | 毒の地下聖堂, ジッグラトの避難所, 毒の地下聖堂 |
Tags | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Packs |
ライフ
110%
アーマー
+25%
回避
+20%
Ailment Threshold
%
耐性
0
0
0
0
Damage
110%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
7 ~ 13
Attack Time
1.245 Second
Damage Spread
±20%
経験値
110%
Model Size
195%
Type
SpittingSnake
Metadata
SpittingSnake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
9,588
Minion Life
13,493
アーマー
3,877
回避
502
エナジーシールド
0
Damage
273
Minion Damage
2,378
スペルダメージ
273
命中
0
Attack Time
1.245
経験値
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaosPoisonAltArt
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 218–327
クリティカルヒット率: 5%
Attack Time: 1.245 秒
物理ダメージの50%を混沌ダメージに変換する
ヒット時に常に毒を付与する
action attack or cast time uses animation length [1]
poison art variation [1002]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ヒット時に常に毒を付与する
action attack or cast time uses animation length [1]
poison art variation [1002]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSpittingSnakeSpray
Triggerable, Spell, Damage
キャストタイム: 4 秒
クールダウン時間: 4.5 秒
6.173から9.26の混沌ダメージを与える
近接ストライク距離 +20
ヒット時に35%の確率で毒を付与する
action attack or cast time uses animation length [1]
is area damage [1]
poison art variation [1002]
spell maximum action distance +% [-70]
use scaled contact offset [1]
visual hit effect chaos is green [1]
近接ストライク距離 +20
ヒット時に35%の確率で毒を付与する
action attack or cast time uses animation length [1]
is area damage [1]
poison art variation [1002]
spell maximum action distance +% [-70]
use scaled contact offset [1]
visual hit effect chaos is green [1]
MMASpittingSnakeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 218–327
クリティカルヒット率: 5%
Attack Time: 1.245 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
投射物は全ての対象を貫通する
近接ストライク距離 +50
ヒット時に50%の確率で毒を付与する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
is area damage [1]
poison art variation [1002]
projectile minimum range [15]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
近接ストライク距離 +50
ヒット時に50%の確率で毒を付与する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
is area damage [1]
poison art variation [1002]
projectile minimum range [15]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect chaos is green [1]
MMASpittingSnakeVomitMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 218–327
クリティカルヒット率: 5%
Attack Time: 1.245 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
ヒット時に50%の確率で毒を付与する
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [15]
poison art variation [1002]
projectile spread radius [7]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile distance override [15]
poison art variation [1002]
projectile spread radius [7]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
CGESpittingSnakeCaustic
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒25の基礎混沌ダメージを与える
active skill area of effect radius +% final [-65]
base skill effect duration [3000]
ground caustic art variation [1007]
active skill area of effect radius +% final [-65]
base skill effect duration [3000]
ground caustic art variation [1007]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" } Life { on_death = "SetStateTo( hidemesh, 1 );" } StateMachine { define_shared_state = "hidemesh;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidemesh_1 = " HideMeshSegments( SkeletonSnakeDSShape, SkeletonSnakeSSShape, ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); ShowMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " on_or_create_state_hidemesh_0 = " ShowMeshSegments( ribbon_meshShape, spine_combined_fin_mesh2Shape, spine_combined_meshShape ); HideMeshSegments( spine_segment_fin_mesh_Shape8, spine_segment_mesh_1Shape, spine_segment_mesh_2Shape, spine_segment_mesh_3Shape, spine_segment_mesh_4Shape, spine_segment_mesh_5Shape, spine_segment_mesh_Shape8 ); " } Actor { on_start_Emerge = "SetStateTo( hidemesh, 1 );" on_end_Emerge = "SetStateTo( hidemesh, 0 );" on_start_Death = "SetStateTo( hidemesh, 1 );" } Render { selection_height_override = 90.0 } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SpittingSnake/SpittingSnakeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SpittingSnake/SpittingSnakeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpittingSnake/SpittingSnake"] = { name = "Slitherspitter", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.245, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeedChaosPoisonAltArt", "MMASpittingSnakeMortar", "MMASpittingSnakeVomitMortar", "CGESpittingSnakeCaustic", "EDSSpittingSnakeSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaosPoisonAltArt"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "poison_art_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {50, 100, 1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 100, 1002, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, 100, 1002, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, 100, 1002, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpittingSnakeMortar"] = { name = "MMASpittingSnakeMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "spell_maximum_action_distance_+%", "melee_range_+", "projectile_minimum_range", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "action_attack_or_cast_time_uses_animation_length", "visual_hit_effect_chaos_is_green", "always_pierce", }, levels = { [1] = {2, -40, 50, 15, 50, 1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASpittingSnakeVomitMortar"] = { name = "MMASpittingSnakeVomitMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "mortar_projectile_distance_override", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {7, 15, 50, 1002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGESpittingSnakeCaustic"] = { name = "CGESpittingSnakeCaustic", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1007, -65, 3000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSpittingSnakeSpray"] = { name = "EDSSpittingSnakeSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "melee_range_+", "base_chance_to_poison_on_hit_%", "poison_art_variation", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -70, 20, 35, 1002, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | armour defences speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.