猿猴之魂
不死族
Spirit Of The Primate
| Spectre | N |
|---|---|
| Tags | ghost, medium_movement, Unarmed_onhit_audio, undead |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
TormentedSpirit
Metadata
TormentedSpiritofthePrimatePrimal
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
Object Type
version 2
extends "Metadata/Monsters/TormentedSpirits/TormentedSpiritBase"
Stats
{
// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
}Object Type Codes
version 2
extends "Metadata/Monsters/TormentedSpirits/TormentedSpiritBase"
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/primalspirit_skin_01.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/TormentedSpiritofthePrimatePrimal"] = {
name = "Spirit Of The Primate",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"HauntPrimal",
"SpiritBurstPrimal",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HauntPrimal"] = {
name = "HauntPrimal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpiritBurstPrimal"] = {
name = "SpiritBurstPrimal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
猿猴之魂
不死族
Spirit Of The Primate
| Spectre | N |
|---|---|
| Tags | ghost, medium_movement, Unarmed_onhit_audio, undead |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
TormentedSpiritViper
Metadata
TormentedSpiritofthePrimatePrimalViper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
Object Type
version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
StateMachine
{
define_shared_state =
"
active;
wisp_time;
"
}
Actor
{
basic_action = "DoNothing"
basic_action = "MoveForced"
basic_action = "FollowPath"
basic_action = "ChangeToStance1"
}
Animated
{
serialise_animation_progress = true
}
Pathfinding
{
immobile = false
}
ControlZone
{}
Positioned
{
object_size = 0
blocking = false
}
Functions
{
update_base_speed = "SetBaseSpeed( arg1 );"
}
Stats
{
set_monster_no_drops_if_death_timer_expired = 1
set_is_tormented_spirit = 1
set_suppress_phasing_visual = 1
set_cannot_be_tagged_by_sentinel = 1
set_cannot_be_afflicted = 1
set_base_phasing_without_visual = 1
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
BaseEvents
{
on_construction_complete =
"
IfTypeContains( Primal, ()
{
this.my_lure = AddAttached( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/guiding_light/primal_guideattract.ao', root, 1, 0, 0, 1 );
} );
IfTypeContains( Wild, ()
{
this.my_lure = AddAttached( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/guiding_light/wild_guideattract.ao', root, 1, 0, 0, 1 );
} );
IfTypeContains( Vivid, ()
{
this.my_lure = AddAttached( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/guiding_light/vivid_guideattract.ao', root, 1, 0, 0, 1 );
} );
IfTypeContains( Sacred, ()
{
this.my_lure = AddAttached( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/guiding_light/sacred_guideattract.ao', root, 1, 0, 0, 1 );
} );
"
}
Positioned
{
on_initial_position_set =
"
StartStateTimer( update_pos, 0.033 );
"
}
Animated {}
StateMachine
{
on_timer_update_pos =
"
this.specific_object_position = GetPositionValues();
SetDynamicFloat( 'azmeriWisps_ANGER_CTRLs', burst, true );
StartStateTimer( update_pos, 0.033 );
"
on_or_create_state_active_1 =
"
my_lure.PlayAnimation( animate );
"
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/vividspirit_skin_01.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/primalspirit_skin_01.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/TormentedSpiritofthePrimatePrimalViper"] = {
name = "Spirit Of The Primate",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"HauntPrimal",
"SpiritBurstPrimal",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HauntPrimal"] = {
name = "HauntPrimal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpiritBurstPrimal"] = {
name = "SpiritBurstPrimal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
猿猴之魂
不死族
Spirit Of The Primate
| Spectre | N |
|---|---|
| Tags | ghost, medium_movement, Unarmed_onhit_audio, undead |
生命
100%
抗性
傷害
66%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 50
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
TormentedSpiritDaemon
Metadata
TormentedSpiritofthePrimatePrimalPossesedDaemon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GTPrimateChieftainSummon
可觸發
冷卻時間: 11.25 秒
action attack or cast time uses animation length [1]
TBPrimateChieftainSummon
法術, 可觸發, 攻擊, 傷害
Base Damage: 123–185
施放時間: 1 秒
攻擊時間: 1.5 秒
generic skill trigger skills with id [1]
SSMPrimateChieftainSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [1095]
generic skill trigger id [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2
abstract
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Stats
{
is_hidden_monster = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Render
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TormentedSpirits/TormentedSpiritofthePrimatePrimalPossesedDaemon"] = {
name = "Spirit Of The Primate",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.66,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 50,
accuracy = 1,
skillList = {
"SSMPrimateChieftainSummon",
"TBPrimateChieftainSummon",
"GTPrimateChieftainSummon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SSMPrimateChieftainSummon"] = {
name = "SSMPrimateChieftainSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"generic_skill_trigger_id",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {1, 1095, -99, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TBPrimateChieftainSummon"] = {
name = "TBPrimateChieftainSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"generic_skill_trigger_skills_with_id",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTPrimateChieftainSummon"] = {
name = "GTPrimateChieftainSummon",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.