太陽部落食腐者
SpectreY
Area瓦斯提里郊區, 骨坑, [DNT] River Barrens, 奇瑪, 濕地, 大草原, 平頂荒漠, 高地神塔庇護所
Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Packs
  • 瓦斯提里郊區: 惡魔土狼, 太陽部落食腐者
  • 骨坑, [DNT] River Barrens, 奇瑪: 太陽部落食腐者, 惡魔土狼
  • 高地神塔庇護所: 惡魔土狼, 太陽部落食腐者
  • 太陽部落食腐者, 惡魔土狼
  • 生命
    200%
    抗性
    -30 30 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.11 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpear
    等級
    65
    生命
    13,026
    傷害
    425
    法術傷害
    425
    命中
    2,214
    攻擊時間
    1.11
    經驗值
    43,014
    召喚物生命
    12,564
    召喚物傷害
    1,658
    召喚物護甲
    2,023
    HyenaCentaurMeleeStab
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 340–510
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.11 秒
    造成 25% 更多攻擊傷害
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 340–510
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊時間: 1.11 秒
    造成 25% 更少攻擊傷害
    HyenaCentaurSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 340–510
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊時間: 1.11 秒
    冷卻時間: 4.5 秒
    造成 50% 更多攻擊傷害
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    可觸發
    冷卻時間: 5 秒
    EGHyenaDogpileBig
    可觸發

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_hide_spear = "DetachAllOfType( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao' );"
    	on_event_show_spear = "AddAttached( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao', R_Weapon );"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_minion_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );
    		DisableRendering();
    		Delay( 0.2, { EnableRendering(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpear"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    太陽部落食腐者
    野獸
    Sun Clan Scavenger
    SpectreN
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • 太陽部落食腐者, 惡魔土狼
  • 生命
    200%
    抗性
    -30 30 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.11 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearStrongbox
    等級
    68
    生命
    15,514
    傷害
    466
    法術傷害
    466
    命中
    2,464
    攻擊時間
    1.11
    經驗值
    57,268
    召喚物生命
    13,860
    召喚物傷害
    1,938
    召喚物護甲
    2,413
    HyenaCentaurMeleeStab
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.11 秒
    造成 25% 更多攻擊傷害
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊時間: 1.11 秒
    造成 25% 更少攻擊傷害
    HyenaCentaurSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊時間: 1.11 秒
    冷卻時間: 4.5 秒
    造成 50% 更多攻擊傷害
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    可觸發
    冷卻時間: 5 秒
    EGHyenaDogpileBig
    可觸發

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_hide_spear = "DetachAllOfType( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao' );"
    	on_event_show_spear = "AddAttached( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao', R_Weapon );"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_minion_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );
    		DisableRendering();
    		Delay( 0.2, { EnableRendering(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearStrongbox"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    太陽部落食腐者
    野獸
    Sun Clan Scavenger
    SpectreY
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    生命
    200%
    抗性
    -30 30 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.11 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearBossMinion_
    等級
    68
    生命
    15,514
    傷害
    466
    法術傷害
    466
    命中
    2,464
    攻擊時間
    1.11
    經驗值
    57,268
    召喚物生命
    13,860
    召喚物傷害
    1,938
    召喚物護甲
    2,413
    HyenaCentaurMeleeStab
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.11 秒
    造成 25% 更多攻擊傷害
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊時間: 1.11 秒
    造成 25% 更少攻擊傷害
    HyenaCentaurSpearThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊時間: 1.11 秒
    冷卻時間: 4.5 秒
    造成 50% 更多攻擊傷害
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    可觸發
    冷卻時間: 5 秒
    EGHyenaDogpileBig
    可觸發
    HyenaCentaurSpearThrowCliff
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 373–559
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊時間: 1.11 秒
    造成 50% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1084]
    projectile ballistic angle from target distance [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    DTTHyenaCentaurCliffJump
    法術, 位移
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    EASHyenaCliffJump
    action attack or cast time uses animation length [1]
    EASHyenaCliffFlee
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaCentaur"
    
    Positioned
    {
    	force_placement = true
    }
    
    StateMachine
    {
    	define_shared_state = "mountain_centaur;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaCentaur"
    
    Actor
    {
    	on_effect_start_EASHyenaCliffFlee = "AddOnActionEnd( { PlayAnimationType( Idle, 1.0, 0, 0 ); }, true );"
    }
    
    /* StateMachine
    {
    	on_or_create_state_mountain_centaur_0 = "MakeCollidable();"
    	on_or_create_state_mountain_centaur_1 = "RemoveCollidability();"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearBossMinion_"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "EASHyenaCliffJump",
            "EASHyenaCliffFlee",
            "DTTHyenaCentaurCliffJump",
            "HyenaCentaurSpearThrow",
            "HyenaCentaurSpearThrowCliff",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffJump"] = {
        name = "EASHyenaCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffFlee"] = {
        name = "EASHyenaCliffFlee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHyenaCentaurCliffJump"] = {
        name = "DTTHyenaCentaurCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrowCliff"] = {
        name = "HyenaCentaurSpearThrowCliff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1084, 0, 10, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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