Saqueador del clan del sol
SpectreY
AreaAlrededores del Vastiri, La llanura de huesos, El refugio del zigurat, Los alrededores del Vastiri, La llanura de huesos
Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Packs
  • Alrededores del Vastiri, Los alrededores del Vastiri: Demonio hiena, Saqueador del clan del sol
  • La llanura de huesos, La llanura de huesos: Saqueador del clan del sol, Demonio hiena
  • El refugio del zigurat: Demonio hiena, Saqueador del clan del sol
  • Saqueador del clan del sol, Demonio hiena
  • Vida
    200%
    Resistencia
    -30 30 0 0
    Damage
    200%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpear
    Nivel
    65
    Vida
    13,026
    Armadura
    2,023
    Evasión
    440
    Damage
    425
    Daño de hechizos
    425
    Precisión
    1,974
    Tiempo de ataque
    1.11
    Experiencia
    43,014
    Minion Life
    11,954
    Minion Damage
    903
    Minion Armour
    2,023
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_hide_spear = "DetachAllOfType( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao' );"
    	on_event_show_spear = "AddAttached( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao', R_Weapon );"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_minion_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );
    		DisableRendering();
    		Delay( 0.2, { EnableRendering(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpear"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saqueador del clan del sol
    Beast
    Sun Clan Scavenger
    SpectreY
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Saqueador del clan del sol, Demonio hiena
  • Vida
    200%
    Resistencia
    -30 30 0 0
    Damage
    200%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearStrongbox
    Nivel
    68
    Vida
    15,514
    Armadura
    2,413
    Evasión
    477
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,180
    Tiempo de ataque
    1.11
    Experiencia
    57,268
    Minion Life
    13,262
    Minion Damage
    1,039
    Minion Armour
    2,413
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_hide_spear = "DetachAllOfType( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao' );"
    	on_event_show_spear = "AddAttached( 'Metadata/Monsters/SunClanScavenger/SunClanWeapons/SunClanSpear.ao', R_Weapon );"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaCentaurAggroAudio.ao"
    }
    
    StateMachine
    {
    	on_or_create_state_minion_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Rathbreaker/epk/monster_spawn.epk' );
    		DisableRendering();
    		Delay( 0.2, { EnableRendering(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearStrongbox"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saqueador del clan del sol
    Sun Clan Scavenger
    SpectreY
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Vida
    200%
    Resistencia
    -30 30 0 0
    Damage
    200%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearBossMinion_
    Nivel
    68
    Vida
    15,514
    Armadura
    2,413
    Evasión
    477
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,180
    Tiempo de ataque
    1.11
    Experiencia
    57,268
    Minion Life
    13,262
    Minion Damage
    1,039
    Minion Armour
    2,413
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable
    HyenaCentaurSpearThrowCliff
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 373–559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1084]
    projectile ballistic angle from target distance [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    DTTHyenaCentaurCliffJump
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    EASHyenaCliffJump
    action attack or cast time uses animation length [1]
    EASHyenaCliffFlee
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaCentaur"
    
    Positioned
    {
    	force_placement = true
    }
    
    StateMachine
    {
    	define_shared_state = "mountain_centaur;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaCentaur"
    
    Actor
    {
    	on_effect_start_EASHyenaCliffFlee = "AddOnActionEnd( { PlayAnimationType( Idle, 1.0, 0, 0 ); }, true );"
    }
    
    /* StateMachine
    {
    	on_or_create_state_mountain_centaur_0 = "MakeCollidable();"
    	on_or_create_state_mountain_centaur_1 = "RemoveCollidability();"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearBossMinion_"] = {
        name = "Sun Clan Scavenger",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "EASHyenaCliffJump",
            "EASHyenaCliffFlee",
            "DTTHyenaCentaurCliffJump",
            "HyenaCentaurSpearThrow",
            "HyenaCentaurSpearThrowCliff",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffJump"] = {
        name = "EASHyenaCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffFlee"] = {
        name = "EASHyenaCliffFlee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHyenaCentaurCliffJump"] = {
        name = "DTTHyenaCentaurCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrowCliff"] = {
        name = "HyenaCentaurSpearThrowCliff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1084, 0, 10, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.