IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Saqueador del clan del sol
Spectre
AreaAlrededores del Vastiri, La llanura de huesos, [DNT] River Barrens, Qimah, El refugio del zigurat
Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Packs
  • Alrededores del Vastiri: Demonio hiena, Saqueador del clan del sol
  • La llanura de huesos, [DNT] River Barrens, Qimah: Saqueador del clan del sol, Demonio hiena
  • El refugio del zigurat: Saqueador del clan del sol, Demonio hiena
  • Saqueador del clan del sol, Demonio hiena
  • Vida
    200%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpear
    Nivel
    65
    Vida
    13,110
    Damage
    425
    Daño de hechizos
    425
    Precisión
    2,228
    Tiempo de ataque
    1.11
    Experiencia
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    2,023
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 340510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    iconbasicattack
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 340510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    iconbasicattack
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 340510
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpear"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sun Clan Scavenger",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saqueador del clan del sol
    CategoryBeastsBestia
    IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Sun Clan Scavenger
    Spectre
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Saqueador del clan del sol, Demonio hiena
  • Vida
    200%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearStrongbox
    Nivel
    68
    Vida
    16,514
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,502
    Tiempo de ataque
    1.11
    Experiencia
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    iconbasicattack
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    iconbasicattack
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3033
    }
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "minion;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sun Clan Scavenger",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saqueador del clan del sol
    CategoryBeastsBestia
    IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Sun Clan Scavenger
    Spectre
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Vida
    200%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurSpearBossMinion_
    Nivel
    68
    Vida
    16,514
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,502
    Tiempo de ataque
    1.11
    Experiencia
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    iconbasicattack
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    iconbasicattack
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable
    HyenaCentaurSpearThrowCliff
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1084]
    projectile ballistic angle from target distance [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    DTTHyenaCentaurCliffJump
    Spell, Movement, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    EASHyenaCliffJump
    Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASHyenaCliffFlee
    Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaCentaur"
    
    Positioned
    {
    	force_placement = true
    }
    
    StateMachine
    {
    	define_shared_state = "mountain_centaur;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaCentaurSpearBossMinion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sun Clan Scavenger",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "EASHyenaCliffJump",
            "EASHyenaCliffFlee",
            "DTTHyenaCentaurCliffJump",
            "HyenaCentaurSpearThrow",
            "HyenaCentaurSpearThrowCliff",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffJump"] = {
        name = "EASHyenaCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaCliffFlee"] = {
        name = "EASHyenaCliffFlee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHyenaCentaurCliffJump"] = {
        name = "DTTHyenaCentaurCliffJump",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrowCliff"] = {
        name = "HyenaCentaurSpearThrowCliff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1084, 0, 10, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Saqueador del clan del sol
    CategoryBeastsBestia
    IconEnemyResistanceFireWeak IconEnemyResistanceCold
    Sun Clan Scavenger
    Spectre
    Tagsallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
    Vida
    200%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    HyenaCentaur
    Metadata
    HyenaCentaurRunemarked
    Nivel
    68
    Vida
    16,514
    Damage
    466
    Daño de hechizos
    466
    Precisión
    2,502
    Tiempo de ataque
    1.11
    Experiencia
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    HyenaCentaurMeleeStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% más de daño de ataques
    attack maximum action distance + [14]
    main hand local maim on hit % [30]
    iconbasicattack
    HyenaCentaurMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 75%
    Tiempo de ataque: 1.11 seg
    Inflige un 25% menos de daño de ataques
    iconbasicattack
    HyenaCentaurSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 4.5 seg
    Inflige un 50% más de daño de ataques
    base is projectile [1]
    main hand local maim on hit % [30]
    monster projectile variation [1020]
    projectile ballistic angle from reference event [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    EGHyenaDogpile
    Triggerable
    Tiempo de recarga: 5 seg
    EGHyenaDogpileBig
    Triggerable
    MPWHyenaCentaurRunemarkedSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 200%
    Tiempo de ataque: 1.11 seg
    Tiempo de recarga: 8 seg
    Inflige un 100% más de daño de ataques
    base is projectile [1]
    monster projectile variation [1184]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHyenaCentaurRunemarkedSnipeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 373559
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.11 seg
    base is projectile [1]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/Runemarked/HyenaCentaurRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Sun Clan Scavenger",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HyenaCentaurSpearThrow",
            "HyenaCentaurMeleeSwipe",
            "HyenaCentaurMeleeStab",
            "EGHyenaDogpile",
            "EGHyenaDogpileBig",
            "MPWHyenaCentaurRunemarkedSnipe",
            "GAHyenaCentaurRunemarkedSnipeImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurSpearThrow"] = {
        name = "HyenaCentaurSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "main_hand_local_maim_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1020, -25, 3, 30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HyenaCentaurMeleeStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "main_hand_local_maim_on_hit_%",
        },
        levels = {
            [1] = {14, 30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHyenaCentaurRunemarkedSnipe"] = {
        name = "MPWHyenaCentaurRunemarkedSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1184, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHyenaCentaurRunemarkedSnipeImpact"] = {
        name = "GAHyenaCentaurRunemarkedSnipeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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