光芒吞噬者.塔仕古爾
惡魔
地區: 黯光虛無
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Tasgul, Swallower of Light
SpectreN
Area黯光虛無
Tagsdemon, humanoid, not_dex, slow_movement
生命
438%
Energy Shield From Life
10%
抗性
75 0 -30 0
傷害
275%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 14
攻擊時間
1.335 Second
Damage Spread
±20%
經驗值
250%
Model Size
120%
Type
AbyssConsumeBoss
Metadata
ConsumeBoss
等級
79
生命
64,496
傷害
892
法術傷害
892
命中
3,786
攻擊時間
1.335
經驗值
204,160
召喚物生命
42,850
Minion Energy Shield
4,285
召喚物傷害
4,649
召喚物護甲
12,712
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 713—1070
暴擊率: 5%
攻擊時間: 1.335 秒
40% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSConsumeBossDashSlam
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成 529.2793.8 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSConsumeBossDonutSlam
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 25 秒
造成 17992699 物理傷害
40% 的火焰傷害轉換混沌傷害
action attack or cast time uses animation length [1]
is area damage [1]
DTTConsumeBossDash
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [0]
walk emerge extra distance [0]
MPWConsumeBossChaosProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
造成 349.3523.9 火焰傷害
被輔助的技能以環形發射投射物
發射 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1425]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
EASConsumeBossSummonTheAbyss
冷卻時間: 50 秒
action attack or cast time uses animation length [1]
TBConsumeBossAbyssBeam
法術, 可觸發, 攻擊, 傷害, AttackInPlace
Base Damage: 713—1070
施放時間: 1 秒
攻擊時間: 1.335 秒
冷卻時間: 30 秒
GSConsumeBossOrbBlast
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成 529.2793.8 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSAbyssRollerBallImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 15882382 物理傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASConsumeBossDarknessSlam
冷卻時間: 25 秒
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance1"
}

BaseEvents
{
	post_generation =
	"
		ForEachOfType( 'Metadata/Monsters/LeagueAbyss/BossLichSpire', ( spire ){ this.myspire = spire; } );
	"
}

Life
{
	on_death = "myspire.SetStateTo( animstate, 2 );"
}

Actor
{
	on_effect_event_darkness_for_EASConsumeBossSummonTheAbyss = "myspire.SetStateTo( animstate, 3 );"
}

Animated
{
	on_event_destruction = "myspire.SetStateTo( animstate, 1 );"
	on_event_retract = "myspire.SetStateTo( animstate, 1 );"
}

Stats
{
	set_monster_delay_item_drops_millis = 4700
	set_base_heavy_stun_duration_ms = 4866
}

StateMachine
{
	define_shared_state = "darkness;"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

Preload
{
	preload_object = "Metadata/Terrain/Gallows/Leagues/Abyss/AbyssalCity/Objects/CircleRollerBall"
	preload_misc_beam = "ConsumeBossAbyssOrbBeam"
	preload_misc_object = "ConsumeBossOrb"
	preload_object = "Metadata/Monsters/LeagueAbyss/Lightless/ConsumeBoss/Objects/DarknessWave"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_darkness_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/ConsumeBoss/epk/abyss_summon.epk' );"
	on_or_create_state_darkness_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/ConsumeBoss/epk/abyss_summon.epk' );"
	create_state_dead_1 = "ShowNPCSummon( globals.player, 'Metadata/NPC/Abyss/AbyssReturnToSurface', 0 );"
}

Functions
{
	SendKeyPickup =
	"
		If( arg1 == GetLocalPlayer(), (){ PlayTextAudio( 'AbyssVoice_TakeRing_Random', 'Metadata/Monsters/Abyss/AbyssVoice_' ); } );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_halo_emerge_for_entrance_01 =
	"
		this.halo = GetAttachedAOByType( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/general_effects/faction_halos/halo_lightless_01.ao' );
		this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 1, true, 0.5 );
	"

	on_end_death_01 = "ShowNPCSummon( globals.player, 'Metadata/NPC/Abyss/AbyssReturnToSurface', 0 );"
}

Life
{
	on_death = "this.halo.SetDynamicFloat( 'abyss_halo_DRIVER', 0, true, 0.3 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Lightless/ConsumeBoss"] = {
    name = "Tasgul, Swallower of Light",
    life = 4.38,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPWConsumeBossChaosProjectile",
        "GSAbyssRollerBallImpact",
        "GSConsumeBossDashSlam",
        "GSConsumeBossDonutSlam",
        "GSConsumeBossOrbBlast",
        "EASConsumeBossSummonTheAbyss",
        "EASConsumeBossDarknessSlam",
        "TBConsumeBossAbyssBeam",
        "DTTConsumeBossDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWConsumeBossChaosProjectile"] = {
    name = "MPWConsumeBossChaosProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_nova",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1425, 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssRollerBallImpact"] = {
    name = "GSAbyssRollerBallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSConsumeBossDashSlam"] = {
    name = "GSConsumeBossDashSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSConsumeBossDonutSlam"] = {
    name = "GSConsumeBossDonutSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSConsumeBossOrbBlast"] = {
    name = "GSConsumeBossOrbBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASConsumeBossSummonTheAbyss"] = {
    name = "EASConsumeBossSummonTheAbyss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASConsumeBossDarknessSlam"] = {
    name = "EASConsumeBossDarknessSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBConsumeBossAbyssBeam"] = {
    name = "TBConsumeBossAbyssBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTConsumeBossDash"] = {
    name = "DTTConsumeBossDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 20, 60, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 光芒吞噬者.塔仕古爾
    惡魔
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Tasgul, Swallower of Light
    SpectreN
    Tagsdemon, humanoid, not_dex, slow_movement
    生命
    438%
    Energy Shield From Life
    10%
    抗性
    75 0 -30 0
    傷害
    275%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.335 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    120%
    Type
    AbyssConsumeBossSTANDALONE
    Metadata
    ConsumeBossSTANDALONE
    等級
    68
    生命
    33,976
    傷害
    641
    法術傷害
    641
    命中
    2,502
    攻擊時間
    1.335
    經驗值
    71,585
    召喚物生命
    30,353
    Minion Energy Shield
    3,035
    召喚物傷害
    2,664
    召喚物護甲
    6,756
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 513—769
    暴擊率: 5%
    攻擊時間: 1.335 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSConsumeBossDashSlam
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成 382.6573.9 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSConsumeBossDonutSlam
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 25 秒
    造成 13011951 物理傷害
    40% 的火焰傷害轉換混沌傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTConsumeBossDash
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    MPWConsumeBossChaosProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    施放時間: 1 秒
    造成 252.5378.8 火焰傷害
    被輔助的技能以環形發射投射物
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1425]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    TBConsumeBossAbyssBeam
    法術, 可觸發, 攻擊, 傷害, AttackInPlace
    Base Damage: 513—769
    施放時間: 1 秒
    攻擊時間: 1.335 秒
    冷卻時間: 30 秒
    GSConsumeBossOrbBlast
    可觸發, 法術, 傷害, AttackInPlace
    施放時間: 1 秒
    造成 382.6573.9 物理傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSAbyssRollerBallImpact
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成 11481722 物理傷害
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    EASConsumeBossDarknessSlam
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Lightless/ConsumeBossSTANDALONE"] = {
        name = "Tasgul, Swallower of Light",
        life = 4.38,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPWConsumeBossChaosProjectile",
            "GSAbyssRollerBallImpact",
            "GSConsumeBossDashSlam",
            "GSConsumeBossDonutSlam",
            "GSConsumeBossOrbBlast",
            "EASConsumeBossDarknessSlam",
            "TBConsumeBossAbyssBeam",
            "DTTConsumeBossDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWConsumeBossChaosProjectile"] = {
        name = "MPWConsumeBossChaosProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_nova",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1425, 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssRollerBallImpact"] = {
        name = "GSAbyssRollerBallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSConsumeBossDashSlam"] = {
        name = "GSConsumeBossDashSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSConsumeBossDonutSlam"] = {
        name = "GSConsumeBossDonutSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSConsumeBossOrbBlast"] = {
        name = "GSConsumeBossOrbBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASConsumeBossDarknessSlam"] = {
        name = "EASConsumeBossDarknessSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBConsumeBossAbyssBeam"] = {
        name = "TBConsumeBossAbyssBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTConsumeBossDash"] = {
        name = "DTTConsumeBossDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 20, 60, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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