樹人汙穢族裔
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Treant Foulspawn
Spectre | Y |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
生命
100%
抗性
0
0
0
0
傷害
120%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 10
攻擊時間
1.65 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
FungusZombieRitual
Metadata
DruidicFungusZombieTree
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
傷害
280
法術傷害
280
命中
2,180
攻擊時間
1.65
經驗值
28,634
Minion Life
11,280
Minion Damage
2,276
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FungusZombieCausticOnDeathMedium
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 5763.2 基本混沌傷害
減少 15% 移動速度
active skill area of effect radius +% final [-50]
base skill effect duration [4000]
is area damage [1]
FungusZombieExplodeOnDeathMedium
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 10446618 至 15669928 物理傷害
active skill area of effect radius +% final [-40]
is area damage [1]
MonsterMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 196–364
暴擊率: 5%
攻擊時間: 1.65 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" actor = "Metadata/Monsters/FungusZombie/FungusZombie.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { on_change_to_stance2 = " PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' ); " create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = { name = "Treant Foulspawn", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.3, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MonsterMelee", "FungusZombieCausticOnDeathMedium", "FungusZombieExplodeOnDeathMedium", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieCausticOnDeathMedium"] = { name = "FungusZombieCausticOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieExplodeOnDeathMedium"] = { name = "FungusZombieExplodeOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
樹人汙穢族裔
Treant Foulspawn
Spectre | Y |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
生命
200%
護甲
+50%
抗性
-30
30
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 13
攻擊時間
1.65 Second
Damage Spread
±20%
經驗值
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,514
護甲
5,177
閃避值
477
傷害
466
法術傷害
466
命中
2,180
攻擊時間
1.65
經驗值
57,268
Minion Life
22,560
Minion Damage
3,793
Minion Armour
8,628
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
攻擊時間: 1.65 秒
skill can fire wand projectiles [1]
MPSDruidicFungusZombieTreeHollowProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
附加 112.3 至 168.5 混沌傷害
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GSDruidicFungusZombieTreeHollowProjectileImpact
可觸發, 法術, 傷害
施放時間: 1 秒
附加 8299 至 12449 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
冷卻時間: 20 秒
附加 112.3 至 168.5 混沌傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MonsterMelee", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.