樹人汙穢族裔
stance movement speed +% final [300]
stance movement speed +% final [300]
Treant Foulspawn
SpectreY
Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 樹人汙穢族裔, 樹人汙穢族裔
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 10
    攻擊時間
    1.65 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    FungusZombieRitual
    Metadata
    DruidicFungusZombieTree
    等級
    68
    生命
    7,757
    護甲
    3,451
    閃避值
    477
    傷害
    280
    法術傷害
    280
    命中
    2,180
    攻擊時間
    1.65
    經驗值
    28,634
    Minion Life
    11,280
    Minion Damage
    2,276
    Minion Armour
    3,451
    FungusZombieCausticOnDeathMedium
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 5763.2 基本混沌傷害
    減少 15% 移動速度
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathMedium
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 1044661815669928 物理傷害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 196–364
    暴擊率: 5%
    攻擊時間: 1.65 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombie.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	on_change_to_stance2 =
    	"
    		PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );
    	"
    
    	create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = {
        name = "Treant Foulspawn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.3,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
            "FungusZombieCausticOnDeathMedium",
            "FungusZombieExplodeOnDeathMedium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathMedium"] = {
        name = "FungusZombieCausticOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathMedium"] = {
        name = "FungusZombieExplodeOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • 樹人汙穢族裔
    Treant Foulspawn
    SpectreY
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • 樹人汙穢族裔, 樹人汙穢族裔
  • 生命
    200%
    護甲
    +50%
    抗性
    -30 30 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 13
    攻擊時間
    1.65 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    140%
    Type
    FungusZombieRitualHollow
    Metadata
    DruidicFungusZombieTreeHollow
    等級
    68
    生命
    15,514
    護甲
    5,177
    閃避值
    477
    傷害
    466
    法術傷害
    466
    命中
    2,180
    攻擊時間
    1.65
    經驗值
    57,268
    Minion Life
    22,560
    Minion Damage
    3,793
    Minion Armour
    8,628
    MonsterMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 373–559
    暴擊率: 5%
    攻擊時間: 1.65 秒
    skill can fire wand projectiles [1]
    MPSDruidicFungusZombieTreeHollowProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    附加 112.3168.5 混沌傷害
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [15]
    projectile spread radius [15]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSDruidicFungusZombieTreeHollowProjectileImpact
    可觸發, 法術, 傷害
    施放時間: 1 秒
    附加 829912449 混沌傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPSDruidicFungusZombieTreeHollowBarrage
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    冷卻時間: 20 秒
    附加 112.3168.5 混沌傷害
    發射 個額外投射物
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [100]
    projectile spread radius [25]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = {
        name = "Treant Foulspawn",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
            "MPSDruidicFungusZombieTreeHollowProjectile",
            "MPSDruidicFungusZombieTreeHollowBarrage",
            "GSDruidicFungusZombieTreeHollowProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
        name = "MPSDruidicFungusZombieTreeHollowProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
        name = "MPSDruidicFungusZombieTreeHollowBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
        name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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