Treant-Funguszombie
Untot
Gebiet enthält (20–30) zusätzlichen Gruppen Gesäuberter Monster
Monster lassen anstelle von Ausrüstung andere Gegenstände fallen
stance movement speed +% final [100]
stance movement speed +% final [79]
stance movement speed +% final [79]
Treant Foulspawn
SpectreY
Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • Treant-Funguszombie, Treant-Funguszombie
  • Leben
    100%
    Widerstand
    -30 30 0 0
    Damage
    120%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 10
    Angriffszeit
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    FungusZombieRitual
    Metadata
    DruidicFungusZombieTree
    Stufe
    68
    Leben
    7,757
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    2,502
    Angriffszeit
    1.65
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    1,163
    Minion Armour
    2,413
    FungusZombieCausticOnDeathMedium
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 239.1 Basis-Chaosschaden pro Sekunde
    15% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathMedium
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 639.3 bis 958.9 physischen Schaden
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    Angriffszeit: 1.65 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombie.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	on_change_to_stance2 =
    	"
    		PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );
    	"
    
    	create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = {
        name = "Treant Foulspawn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FungusZombieCausticOnDeathMedium",
            "FungusZombieExplodeOnDeathMedium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathMedium"] = {
        name = "FungusZombieCausticOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathMedium"] = {
        name = "FungusZombieExplodeOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • stance movement speed +% final [300]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • keyval
    Stats.monster_beyond_portal_chance_+%_final-50
    Stats.base_heavy_stun_duration_ms3000
    Actor.basic_actionChangeToStance1, ChangeToStance2, Emerge
    Actor.actorMetadata/Monsters/FungusZombie/FungusZombie.act
    Treant-Funguszombie
    Untot
    Treant Foulspawn
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Treant-Funguszombie, Treant-Funguszombie
  • Leben
    225%
    Widerstand
    -30 30 0 0
    Damage
    225%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 13
    Angriffszeit
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    225%
    Model Size
    140%
    Type
    FungusZombieRitualHollow
    Metadata
    DruidicFungusZombieTreeHollow
    Stufe
    68
    Leben
    17,453
    Damage
    525
    Zauberschaden
    525
    Genauigkeit
    2,502
    Angriffszeit
    1.65
    Erfahrung
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 420–629
    Angriffszeit: 1.65 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDruidicFungusZombieTreeHollowProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Fügt 14.56 bis 21.84 Chaosschaden hinzu
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [15]
    projectile spread radius [15]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSDruidicFungusZombieTreeHollowProjectileImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 267.8 bis 401.8 Chaosschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPSDruidicFungusZombieTreeHollowBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 20 Sek.
    Fügt 14.56 bis 21.84 Chaosschaden hinzu
    Feuert 5 zusätzliche Projektile
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [50]
    projectile spread radius [30]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = {
        name = "Treant Foulspawn",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSDruidicFungusZombieTreeHollowProjectile",
            "MPSDruidicFungusZombieTreeHollowBarrage",
            "GSDruidicFungusZombieTreeHollowProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
        name = "MPSDruidicFungusZombieTreeHollowProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
        name = "MPSDruidicFungusZombieTreeHollowBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
        name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Treant-Funguszombie
    Treant Foulspawn
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre
    AreaDer Schwarze Forst, Der Viridische Finsterwald
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • Der Viridische Finsterwald, Der Schwarze Forst: Treant-Pilzfresser, Vergessener Hirsch, Treant-Funguszombie
  • Der Viridische Finsterwald, Der Schwarze Forst: Treant-Pilzfresser, Vergessener Hirsch, Treant-Funguszombie, Treant-Hakenschrecken
  • Der Viridische Finsterwald, Der Schwarze Forst: Treant-Pilzfresser, Vergessener Hirsch, Treant-Funguszombie, Treant-Spriggan, Treant-Weiser, Treant-Mystiker
  • Leben
    225%
    Widerstand
    -30 30 0 0
    Damage
    225%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 13
    Angriffszeit
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    225%
    Model Size
    140%
    Type
    FungusZombieRitualHollow
    Metadata
    DruidicFungusZombieTreeHollowWILDWOOD
    Stufe
    65
    Leben
    14,654
    Damage
    478
    Zauberschaden
    478
    Genauigkeit
    2,228
    Angriffszeit
    1.65
    Erfahrung
    48,391
    Minion Life
    14,135
    Minion Damage
    1,865
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 382–573
    Angriffszeit: 1.65 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDruidicFungusZombieTreeHollowProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Fügt 14.05 bis 21.07 Chaosschaden hinzu
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [15]
    projectile spread radius [15]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSDruidicFungusZombieTreeHollowProjectileImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 244.3 bis 366.5 Chaosschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPSDruidicFungusZombieTreeHollowBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 20 Sek.
    Fügt 14.05 bis 21.07 Chaosschaden hinzu
    Feuert 5 zusätzliche Projektile
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [50]
    projectile spread radius [30]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowWILDWOOD"] = {
        name = "Treant Foulspawn",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSDruidicFungusZombieTreeHollowProjectile",
            "MPSDruidicFungusZombieTreeHollowBarrage",
            "GSDruidicFungusZombieTreeHollowProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
        name = "MPSDruidicFungusZombieTreeHollowProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
        name = "MPSDruidicFungusZombieTreeHollowBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
        name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Treant-Funguszombie
    Untot
    Treant Foulspawn
    SpectreY
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Leben
    225%
    Widerstand
    -30 30 0 0
    Damage
    225%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 13
    Angriffszeit
    1.65 Second
    Damage Spread
    ±20%
    Erfahrung
    225%
    Model Size
    140%
    Type
    FungusZombieRitualHollow
    Metadata
    DruidicFungusZombieTreeHollowSpectre
    Stufe
    68
    Leben
    17,453
    Damage
    525
    Zauberschaden
    525
    Genauigkeit
    2,502
    Angriffszeit
    1.65
    Erfahrung
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 420–629
    Angriffszeit: 1.65 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDruidicFungusZombieTreeHollowProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Fügt 14.56 bis 21.84 Chaosschaden hinzu
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [15]
    projectile spread radius [15]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSDruidicFungusZombieTreeHollowProjectileImpact
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 267.8 bis 401.8 Chaosschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MPSDruidicFungusZombieTreeHollowBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    Abklingzeit: 20 Sek.
    Fügt 14.56 bis 21.84 Chaosschaden hinzu
    Feuert 5 zusätzliche Projektile
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1383]
    projectile ballistic angle from reference event [1]
    projectile ballistic ignore force while exploding [1]
    projectile speed variation +% [50]
    projectile spread radius [30]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3,
    		{
    			PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre"] = {
        name = "Treant Foulspawn",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSDruidicFungusZombieTreeHollowProjectile",
            "MPSDruidicFungusZombieTreeHollowBarrage",
            "GSDruidicFungusZombieTreeHollowProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowProjectile"] = {
        name = "MPSDruidicFungusZombieTreeHollowProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDruidicFungusZombieTreeHollowBarrage"] = {
        name = "MPSDruidicFungusZombieTreeHollowBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_chaos_damage",
            "attack_maximum_added_chaos_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "base_deal_no_damage",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1383, 30, 50, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = {
        name = "GSDruidicFungusZombieTreeHollowProjectileImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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