Ente Profanogênito
Undead


is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Treant Foulspawn
Spectre | Y |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
Vida
100%
Resistência




Damage
120%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 10
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
FungusZombieRitual
Metadata
DruidicFungusZombieTree
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
280
Dano Mágico
280
Precisão
2,180
Tempo de Ataque
1.65
Experiência
28,634
Minion Life
6,631
Minion Damage
623
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FungusZombieCausticOnDeathMedium
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 239.1 de Dano de Caos Base por segundo
Velocidade de Movimento reduzida em 15%
active skill area of effect radius +% final [-50]
base skill effect duration [4000]
is area damage [1]
FungusZombieExplodeOnDeathMedium
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 639.3 a 958.9 de Dano Físico
active skill area of effect radius +% final [-40]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 224–336
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" actor = "Metadata/Monsters/FungusZombie/FungusZombie.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { on_change_to_stance2 = " PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' ); " create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = { name = "Treant Foulspawn", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "FungusZombieCausticOnDeathMedium", "FungusZombieExplodeOnDeathMedium", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieCausticOnDeathMedium"] = { name = "FungusZombieCausticOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieExplodeOnDeathMedium"] = { name = "FungusZombieExplodeOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
is spectre with death action [1]
Id | SpectrePlayDeathAction |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ente Profanogênito
Undead


Treant Foulspawn
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre |
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
Vida
200%
Armadura
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 13
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
15,514
Armadura
3,620
Evasão
477
Damage
466
Dano Mágico
466
Precisão
2,180
Tempo de Ataque
1.65
Experiência
57,268
Minion Life
13,262
Minion Damage
1,039
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
14.56 a 21.84 de Dano Adicional de Caos
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 344.4 a 516.5 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
Recarga: 20 seg
14.56 a 21.84 de Dano Adicional de Caos
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ente Profanogênito
Treant Foulspawn
Spectre | Y |
---|---|
Area | A Selva Viridiana |
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
Vida
200%
Armadura
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 13
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowWILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
13,026
Armadura
3,035
Evasão
440
Damage
425
Dano Mágico
425
Precisão
1,974
Tempo de Ataque
1.65
Experiência
43,014
Minion Life
11,954
Minion Damage
903
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 340–510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
14.05 a 21.07 de Dano Adicional de Caos
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 314.2 a 471.2 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
Recarga: 20 seg
14.05 a 21.07 de Dano Adicional de Caos
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowWILDWOOD"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ente Profanogênito
Undead


Treant Foulspawn
Spectre | Y |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vida
200%
Armadura
+50%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 13
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
15,514
Armadura
3,620
Evasão
477
Damage
466
Dano Mágico
466
Precisão
2,180
Tempo de Ataque
1.65
Experiência
57,268
Minion Life
13,262
Minion Damage
1,039
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
14.56 a 21.84 de Dano Adicional de Caos
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 344.4 a 516.5 de Dano de Caos
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Tempo de Conjuração: 1 seg
Recarga: 20 seg
14.56 a 21.84 de Dano Adicional de Caos
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.