トレント・ファウルスポーン



is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
stance movement speed +% final [300]
Treant Foulspawn
Spectre | Y |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
ライフ
100%
耐性




Damage
120%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 10
アタックタイム
1.65 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
FungusZombieRitual
Metadata
DruidicFungusZombieTree
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
7,757
2,413
477
Damage
280
スペルダメージ
280
命中力
2,180
アタックタイム
1.65
経験値
28,634
Minion Life
6,930
Minion Damage
1,163
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FungusZombieCausticOnDeathMedium
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒239.1の基礎混沌ダメージを与える
移動スピードが15%減少する
active skill area of effect radius +% final [-50]
base skill effect duration [4000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 224–336
クリティカルヒット率: 5%
アタックタイム: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge" actor = "Metadata/Monsters/FungusZombie/FungusZombie.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { on_change_to_stance2 = " PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' ); " create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk" } Life { on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTree"] = { name = "Treant Foulspawn", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "FungusZombieCausticOnDeathMedium", "FungusZombieExplodeOnDeathMedium", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieCausticOnDeathMedium"] = { name = "FungusZombieCausticOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FungusZombieExplodeOnDeathMedium"] = { name = "FungusZombieExplodeOnDeathMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
is spectre with death action [1]
Id | SpectrePlayDeathAction |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [300]
Id | StanceMovementSpeed300 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
トレント・ファウルスポーン




Treant Foulspawn
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre |
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
ライフ
200%
+50%
耐性




Damage
200%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 13
アタックタイム
1.65 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
15,514
3,620
477
Damage
466
スペルダメージ
466
命中力
2,180
アタックタイム
1.65
経験値
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 373–559
クリティカルヒット率: 5%
アタックタイム: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
クールダウン時間: 20 秒
投射物を追加で個放つ
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
トレント・ファウルスポーン
Treant Foulspawn
Spectre | N |
---|---|
Area | 青緑の原生林 |
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Packs |
ライフ
200%
+50%
耐性




Damage
200%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 13
アタックタイム
1.65 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowWILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
65
ライフ
13,026
3,035
440
Damage
425
スペルダメージ
425
命中力
1,974
アタックタイム
1.65
経験値
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 340–510
クリティカルヒット率: 5%
アタックタイム: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
クールダウン時間: 20 秒
投射物を追加で個放つ
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowWILDWOOD"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
トレント・ファウルスポーン




Treant Foulspawn
Spectre | N |
---|---|
Tags | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
ライフ
200%
+50%
耐性




Damage
200%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 13
アタックタイム
1.65 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
FungusZombieRitualHollow
Metadata
DruidicFungusZombieTreeHollowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
15,514
3,620
477
Damage
466
スペルダメージ
466
命中力
2,180
アタックタイム
1.65
経験値
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 373–559
クリティカルヒット率: 5%
アタックタイム: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPSDruidicFungusZombieTreeHollowProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [15]
projectile spread radius [15]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

GSDruidicFungusZombieTreeHollowProjectileImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPSDruidicFungusZombieTreeHollowBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1 秒
クールダウン時間: 20 秒
投射物を追加で個放つ
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1383]
projectile ballistic angle from reference event [1]
projectile ballistic ignore force while exploding [1]
projectile speed variation +% [100]
projectile spread radius [25]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Actor { actor = "Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollow.act" } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Animated { preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao" preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/FungalZombie/DruidicFungusZombieTreeHollowSpectre"] = { name = "Treant Foulspawn", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.65, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSDruidicFungusZombieTreeHollowProjectile", "MPSDruidicFungusZombieTreeHollowBarrage", "GSDruidicFungusZombieTreeHollowProjectileImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowProjectile"] = { name = "MPSDruidicFungusZombieTreeHollowProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 15, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDruidicFungusZombieTreeHollowBarrage"] = { name = "MPSDruidicFungusZombieTreeHollowBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_chaos_damage", "attack_maximum_added_chaos_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1383, 25, 100, 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDruidicFungusZombieTreeHollowProjectileImpact"] = { name = "GSDruidicFungusZombieTreeHollowProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.