瓦爾時空研究者
人形
Vaal Temporal Researcher
SpectreY
Tagshuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Packs
  • 瓦爾時空研究者, 極寒狂熱者, 極寒狂熱者, 極寒狂熱者
  • 瓦爾時空研究者, 強化狂熱者, 強化狂熱者, 強化狂熱者, 外科實驗專家
  • 瓦爾時空研究者, 瓦爾責難者
  • 瓦爾時空研究者, 瓦爾守衛
  • 生命
    150%
    Energy Shield From Life
    18%
    閃避
    +25%
    抗性
    0 0 0 0
    傷害
    165%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 6
    攻擊時間
    1.5 Second
    Damage Spread
    ±0%
    經驗值
    150%
    Model Size
    100%
    Type
    VaalTimeScientist
    Metadata
    VaalTimeScientist_
    等級
    68
    生命
    9,541
    傷害
    385
    法術傷害
    385
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    42,951
    Minion Life
    8,524
    Minion Energy Shield
    1,871
    Minion Damage
    1,598
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 385
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalTimeScientistProjectile
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1 秒
    造成 153229.6 火焰傷害
    擊中時使敵人受到時空鎖鏈詛咒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1044]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    ReviveSpecificMonstersTimeScientist
    法術, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    active skill area of effect radius +% final [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalTimeScientist/VaalTimeScientist_"] = {
        name = "Vaal Temporal Researcher",
        life = 1.5,
        energyShield = 0.18,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalTimeScientistProjectile",
            "ReviveSpecificMonstersTimeScientist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalTimeScientistProjectile"] = {
        name = "MPSVaalTimeScientistProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "curse_on_hit_level_temporal_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1044, -40, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveSpecificMonstersTimeScientist"] = {
        name = "ReviveSpecificMonstersTimeScientist",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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