Investigador temporal vaal
Vaal Temporal Researcher
SpectreY
Tagshuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Packs
  • Investigador temporal vaal, Entusiasta gélido, Entusiasta gélido, Entusiasta gélido
  • Investigador temporal vaal, Entusiasta energizado, Entusiasta energizado, Entusiasta energizado, Experimentador quirúrgico
  • Investigador temporal vaal, Excoriador vaal
  • Investigador temporal vaal, Guardia vaal
  • Vida
    150%
    Energy Shield From Life
    18%
    Evasión
    +25%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    150%
    Model Size
    100%
    Type
    VaalTimeScientist
    Metadata
    VaalTimeScientist_
    Nivel
    68
    Vida
    11,636
    Armadura
    3,451
    Evasión
    596
    Energy Shield
    1,396
    Damage
    385
    Daño de hechizos
    385
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    42,951
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 385
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalTimeScientistProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 19.88 a 29.81 de daño de fuego
    Maldice a los enemigos con Cadenas temporales al impactar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1044]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    ReviveSpecificMonstersTimeScientist
    Spell, Area, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalTimeScientist/VaalTimeScientist_"] = {
        name = "Vaal Temporal Researcher",
        life = 1.5,
        energyShield = 0.18,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalTimeScientistProjectile",
            "ReviveSpecificMonstersTimeScientist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalTimeScientistProjectile"] = {
        name = "MPSVaalTimeScientistProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "curse_on_hit_level_temporal_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1044, -40, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveSpecificMonstersTimeScientist"] = {
        name = "ReviveSpecificMonstersTimeScientist",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }