瓦尔恒时研究者
人形
Vaal Temporal Researcher
SpectreY
Tagshuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Packs
  • 瓦尔恒时研究者, 冰寒狂热者
  • 瓦尔恒时研究者, 强能狂热者, 手术实验师
  • 瓦尔恒时研究者, 瓦尔申斥者
  • 瓦尔恒时研究者, 瓦尔军卫
  • 生命
    150%
    Energy Shield From Life
    18%
    闪避
    +25%
    抗性
    0 0 0 0
    伤害
    165%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    1.5 Second
    Damage Spread
    ±0%
    经验值
    150%
    Model Size
    100%
    Type
    VaalTimeScientist
    Metadata
    VaalTimeScientist_
    等级
    68
    生命
    9,541
    2,413
    伤害
    385
    法术伤害
    385
    命中
    2,464
    攻击间隔
    1.5
    经验值
    42,951
    召唤物生命
    8,524
    Minion Energy Shield
    1,871
    召唤物伤害
    1,598
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 385
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalTimeScientistProjectile
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    造成 153 - 229.6 火焰伤害
    击中时对敌人附加时空锁链诅咒。
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1044]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    ReviveSpecificMonstersTimeScientist
    法术, 范围, 可触发, 范围法术
    施放间隔: 1 秒
    active skill area of effect radius +% final [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalTimeScientist/VaalTimeScientist_"] = {
        name = "Vaal Temporal Researcher",
        life = 1.5,
        energyShield = 0.18,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalTimeScientistProjectile",
            "ReviveSpecificMonstersTimeScientist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalTimeScientistProjectile"] = {
        name = "MPSVaalTimeScientistProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "curse_on_hit_level_temporal_chains",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1044, -40, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveSpecificMonstersTimeScientist"] = {
        name = "ReviveSpecificMonstersTimeScientist",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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