瓦爾守衛
Spectre | Y |
---|---|
Area | 奧札爾, 卡瑪薩圖書館, 庫阿西克寶庫, 高地神塔庇護所 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
生命
100%
閃避
+50%
抗性




傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSVaalGuardGrenade
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 冷卻, Grenade, 火焰, UsableWhileMoving, DetonatesAfterTime, 投射物, NoAttackInPlace, Detonator
爆炸擲彈
Base Damage: 170–255
暴擊率: 5%
攻擊傷害: 440%
攻擊時間: 1.5 秒
冷卻時間: 2 秒
發射一顆彈跳擲彈,引信燃燒完畢後,會造成極具破壞性的猛烈爆炸。
引爆時間為 1.5 秒
造成 340% 更多攻擊傷害
爆炸範圍為 1.8 公尺
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardOilTrap
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 冷卻, 持續時間, Grenade, 火焰, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackInPlace
燃油擲彈
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 2 秒
引爆時間為 1.3 秒
油噴濺範圍為 2 公尺
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardGrenadeDeath
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 冷卻, 可觸發, 被觸發, 持續時間, Grenade, 火焰, DetonatesAfterTime, 投射物, NoAttackOrCastTime, NoAttackInPlace
爆炸擲彈
Base Damage: 170–255
暴擊率: 5%
攻擊傷害: 440%
攻擊時間: 1.5 秒
發射一顆彈跳擲彈,引信燃燒完畢後,會造成極具破壞性的猛烈爆炸。
引爆時間為 1.5 秒
造成 340% 更多攻擊傷害
減少 60% 投射物速度
爆炸範圍為 1.8 公尺
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardOilTrapDeath
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 冷卻, 可觸發, 被觸發, 持續時間, Grenade, 火焰, CreatesGroundEffect, DetonatesAfterTime, 投射物, NoAttackOrCastTime
燃油擲彈
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 1.5 秒
引爆時間為 1.3 秒
減少 60% 投射物速度
油噴濺範圍為 2 公尺
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " holding_explosive_grenade; holding_oil_grenade; " } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );" on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );" on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );" on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = { name = "Vaal Guard", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSVaalGuardGrenade", "MMSVaalGuardGrenadeDeath", "MMSVaalGuardOilTrap", "MMSVaalGuardOilTrapDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenade"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenadeDeath"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackOrCastTime] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrap"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "ground_oil_art_variation", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrapDeath"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackOrCastTime] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "ground_oil_art_variation", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Spectre | Y |
---|---|
Area | 奧札爾, 卡瑪薩圖書館, 庫阿西克寶庫, 高地神塔庇護所 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
生命
110%
閃避
+50%
抗性




傷害
121%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 20
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 206–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTVaalGuardSpearLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
瓦爾守衛


stance movement speed +% final [236]
Vaal Guard
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
生命
110%
閃避
+50%
抗性




傷害
121%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 20
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 226–338
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTVaalGuardSpearLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 4.5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Spectre | Y |
---|---|
Area | 奧札爾, 卡瑪薩圖書館, 庫阿西克寶庫, 高地神塔庇護所 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
生命
110%
閃避
+50%
抗性




傷害
110%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
3 ~ 45
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedVaalGuardFireArrow
MPWVaalGuardBowSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 187–280
暴擊率: 5%
攻擊傷害: 105%
攻擊時間: 1.005 秒
冷卻時間: 4.5 秒
造成 92.6% 更多傷害
造成 5% 更多攻擊傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2888 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 45, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedVaalGuardFireArrow", "MPWVaalGuardBowSnipe", "MPWVaalGuardBlazeArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBowSnipe"] = { name = "MPWVaalGuardBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBlazeArrow"] = { name = "MPWVaalGuardBlazeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "projectile_spread_radius", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.